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  1. #1
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,855
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I suspect that part of the reason the rework feels like it's lacking something is because they deliberately omitted a few things with the intent of giving them back to us at level 100 cap.
    (1)

  2. #2
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Catwho View Post
    I suspect that part of the reason the rework feels like it's lacking something is because they deliberately omitted a few things with the intent of giving them back to us at level 100 cap.
    Why force players to play an unfinished job for 2.5 years tho?
    (11)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,407
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ivtrix View Post
    Why force players to play an unfinished job for 2.5 years tho?
    While I know that might be the case for the other 3 gemstone element/primals... I agree. It doesn't seem like a smart move at all, especially in a niche where there's only 2 other jobs to choose from, and certainly we could have more depth with the current kit. SMN had some problems with the production and it shipped with the bare minimum + fancy visuals would be the best bet.
    (1)

  4. #4
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ivtrix View Post
    Why force players to play an unfinished job for 2.5 years tho?
    apologies for the waybackmachine link, the sub is down today:

    https://web.archive.org/web/20221020...om/t6eJLaj.png

    Unless I'm looking at that totally incorrectly, SMN appears to be very popular for an "unfinished job".
    (2)

  5. #5
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Boblawblah View Post
    apologies for the waybackmachine link, the sub is down today:

    https://web.archive.org/web/20221020...om/t6eJLaj.png

    Unless I'm looking at that totally incorrectly, SMN appears to be very popular for an "unfinished job".
    Summoner is popular because it's easy. As I said, casual "I want my glam!" job.
    (6)

  6. #6
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vandso View Post
    Summoner is popular because it's easy. As I said, casual "I want my glam!" job.
    So if it's one of the most popular classes in the game because it's the as you say "I want my glam" (btw, what does that even mean?), why on earth would you think SE would say "hmm, let's make it more complicated"?
    (3)

  7. #7
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Boblawblah View Post
    So if it's one of the most popular classes in the game because it's the as you say "I want my glam" (btw, what does that even mean?), why on earth would you think SE would say "hmm, let's make it more complicated"?
    I mean, ease of play is a factor and to argue against it is ignorant. Unless you are actually hardcore about BLM or RDM, SMN is the easy option.

    Insane mobility, party utility, self mitigation. It’s essentially a phys ranged in the caster slot. It does as much damage as rdm and is far easier to hit the upper limits of optimization. So again, if you arnt hardcore about BLM or RDM, it’s a very appealing choice for someone looking to play caster.

    The issue once again remains that SMNs skill floor and skill ceiling are so close together you would have difficulty sliding a piece of paper in between the two.
    (14)

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,407
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Boblawblah View Post
    apologies for the waybackmachine link, the sub is down today:

    https://web.archive.org/web/20221020...om/t6eJLaj.png

    Unless I'm looking at that totally incorrectly, SMN appears to be very popular for an "unfinished job".
    It was (is?) but I could see the hype with the new 'coat of paint'... Or just the fact that people want a caster that is extremely easy to reach the skill ceiling, and with a rez. I myself played SMN a lot in the past patches, but more as an attachment to the job fantasy itself than anything else, but the simplicity eventually got to me.
    (0)

  9. #9
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ivtrix View Post
    Why force players to play an unfinished job for 2.5 years tho?
    I know, they would never do that, right?

    (2)

  10. #10
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Catwho View Post
    I suspect that part of the reason the rework feels like it's lacking something is because they deliberately omitted a few things with the intent of giving them back to us at level 100 cap.
    It's blindingly obvious SMN will go the same route as MCH did. At 100 they will get some random oGCD that doesn't interact with the kit, some potency upgrades, and maybe a new animation or two. That's it.
    (14)