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  1. #1
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    They should put fatigue caps on DoM/DoW too then, I think. The fatigue is only there to stop RMT from what they used to tell us, but it stops me (us who do it) from enjoying what we want to do.

    This is all off-topic though.
    (1)

  2. #2
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Peptaru View Post
    They should put fatigue caps on DoM/DoW too then, I think. The fatigue is only there to stop RMT from what they used to tell us, but it stops me (us who do it) from enjoying what we want to do.

    This is all off-topic though.
    It's not off-topic...it IS the topic. The reason they raised the fatigue cap is because the old one was punishing honest players who were either just trying to grind gathering to level up or who were farming for the linkshells/profit etc. The cap was so low, it was hindering people's ability to just level up at a steady pace...so SE raised it. Now probably 90% of the people who gather at least 1-2 times a week probably never hit gathering cap. They go out, get what they need, go do something else. However yes, there is still a 10% club that does still hit this fatigue. While I understand the frustration if you really enjoy clear-cutting LL all day, you must also realize that SE is trying to limit gathering not just for RMT reasons (although yes, that played into it), but also to control market flooding etc.

    Now I also see where you're coming from with the fatigue on DOM/DOW too , but it's just not something you could implement. Mostly because unlike a gatherer, a DOW/DOM can be 'actively' killing/doing stuff all day and never once be 'farming' for mats/profit. Whereas, a gatherer, can only gather, which by it's very nature is 'farming' for mats/profit.

    Once someone's done leveling the class, it IS very possible they spend 12+ hours on a Saturday playing the same class/job...and never 'farm' a thing. Example:

    8:00AM Login, fix gears get dressed as CNJ/WHM
    8:15-10:15 Solo a couple company leves for seals.
    10:15-12:15 Help some linkshell mates do AF quests/get AF gear
    12:15-1:00 AFK in town (eating etc in RL)
    1:00-3:30 Ifrit
    3:30-5:00 Chocobo Caravan w/ full party of friends
    5:00-6:00 AFK in town (eating etc RL)
    6:00-10:00 Cutter's Cry runs with LS

    Now, a gatherer who spends the same amount of time actively doing stuff in the world only has ONE thing to do atm in game....gather. That's a lot, I mean a lot, of gathering for one person to do in one day. This is why it got limited. In all honesty, it would be more pro-active to ask for other tasks,quests,storylines etc that can keep gatherer's busy other than simply gathering for personal mats/profit.
    (3)
    Last edited by Kinseykinz; 04-07-2012 at 09:56 AM.