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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,577
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Soge01 View Post
    PvP has better job identity representation than PvE and that's just plain sad.
    I agree! And pvp actions are way less numerous than their pve counterpart, but still more engaging, because you have to think strategically when to use your tools rather than putting them on a set script.

    I pvp mostly as a Dancer, and one thing that really thrills me is that to play optimally you dynamically swap Closed Position based on the situation, or even to save someone that is about to die with Curing Waltz. It's a shame that the only real good PVP we have right now is CC. Besides the messy situation with ranked, the casual is really fun to play, but it certainly gets old to play over and over the same mode.
    (3)

  2. #2
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    PvE could use with cutting done on button redundancy. Like, on Scholar, I'm often confused on why I have multiple abilities that do the same thing (and share the same or close to same cooldowns) with that "one" ability out of the bunch just being better in most situations.
    (3)

  3. #3
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,404
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    The dps are overall okay other than summoner
    Tanks are too samey, would love to see them diversified a bit
    healers lol, pick your 1 button rotation
    (5)

  4. #4
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by Reimmi View Post
    The dps are overall okay other than summoner
    Tanks are too samey, would love to see them diversified a bit
    healers lol, pick your 1 button rotation
    I wouldn't say Tanks are the same. Dark Knight isn't the same as Warrior at all other than both having a combo system. Warrior is much easier for less experienced players to play as, while Dark Knight is much squishier (and way less self-healing) and takes more skill.
    (1)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,927
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    I wouldn't say Tanks are the same. Dark Knight isn't the same as Warrior at all other than both having a combo system. Warrior is much easier for less experienced players to play as, while Dark Knight is much squishier (and way less self-healing) and takes more skill.
    The main thing about Dark Knight is the amount of abilities to press at level 90. There is the opener with almost the entire kit ready to be weaved and you've got to pick 1-2 every GCD depending on your ping. And a bunch of them restore MP making it easy to overcap. Warrior is so much more compact than that and doesn't have this at all. You also have to try not to spend 50 of your blood gauge right before Living Shadow, and maintain 3,000 MP for TBN. But these are all things you get used to when you play it regularly for more than a day, and then it becomes relatively braindead.

    Still, when I want to play an easy tank I choose Warrior, not Dark Knight, because of that. Which is most of the time to be honest.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,404
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    I wouldn't say Tanks are the same. Dark Knight isn't the same as Warrior at all other than both having a combo system. Warrior is much easier for less experienced players to play as, while Dark Knight is much squishier (and way less self-healing) and takes more skill.
    I meant more that fel cleave is the same thing as bloodspiller, both inner release and delirium give you 3 uses of it as well. The only difference is potencies, they have the exact same gameplay for that ability
    Stuff like that. GNB and pld have very similar rotations, too, with no mercy and fight or flight now
    (0)

  7. #7
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,705
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vulpixi View Post
    tanks getting nerfed


    ...Wait, you mean the role that barely needs healers anymore?
    (2)

  8. #8
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DiaDeem View Post


    ...Wait, you mean the role that barely needs healers anymore?
    Warrior's powercreep set that standard. The only tank that was different was Drk, And I fully expect them to give them the same powercreep now that Warrior's damage is also the highest for absolutely no justifiable reason.
    (1)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by DiaDeem View Post


    ...Wait, you mean the role that barely needs healers anymore?
    That's less a job issue and more a content / difficulty issue. They deliberately tune content damage low because they don't want healers to be stressed or panic and scared of the role because its too hard.

    That's a big part of why tank self sustain is perceived as too high. Because incoming damage is too low and heavily predictable.

    This has always been the case though. Every expansion. Even ARR /HW. It felt like there was amassive disconnect between the team designing jobs and the team designing content..

    Old school paladin. The iron fortress tank. Low dps high defence and mitigation...

    Old school whm. Pure healer class.

    Old school monk. Single target king but crap at aoe.

    All sound great but content designed entirely around dps /aoe meant none of those job designs ever fit in.

    It's the same even amount dps.


    Melee should hit hard but have the survivability to take a few hits due to be danger close to the boss.

    Casters should hit even harder at the cost of reduced mobility there survival comes from spells like sleeps binds or magic barriers. Casting those spells costs dps.

    Then physical ranged always used to be the glass cannon jobs. Super high damage super mobile. But squishy enough a falling leaf from a tree would drop them.

    However xiv content is designed around unavoidable raidwide damage and stuff so every role type has to make a trade off for survival and that trade is always damage.

    So now physical ranged is a highly survivable highly mobile but low damage role in a game where damage is all that matters...

    Even magic ranged is highly mobile highly survivable and again low damage role. And melee Reighn supreme as a result.

    All because of content design and unavoidable raidwides.
    (8)

  10. #10
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,705
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dzian View Post
    That's less a job issue and more a content / difficulty issue. They deliberately tune content damage low because they don't want healers to be stressed or panic and scared of the role because its too hard.

    That's a big part of why tank self sustain is perceived as too high. Because incoming damage is too low and heavily predictable.
    Right, I can see what you're saying. It's just the phrase "Nerfed tanks" just felt really weird to me.
    (2)

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