All of the jobs just feel the same, just covered with a different layer of paint. I really wished every job was truly different and had its own unique advantages and disadvantages.

All of the jobs just feel the same, just covered with a different layer of paint. I really wished every job was truly different and had its own unique advantages and disadvantages.


More or less yeah.
Not saying it's exactly the same right now, but it's really close to the point where every job is almost just a reskin of each other and the only difference is rotational (hardly in a lot of cases) and visually.
Basically the only things that makes jobs distinct nowadays are aesthetics and the obligatory job gimmick they have, but in the bigger picture everything is just meant to align to the 2min burst. Ironically, even the few actions that are not on the 2min recast time are meant to be used on cooldown or else they won't align to the 2min burst.
Honestly, I feel that no matter how many ideas the playerbase writes on posts like this... If the 2min meta remains, job design will always have to orbit it. And being chained to that severely limits the designs we get and in the end of the day all they will have to offer is going to be a gimmick.
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