Yes! I would love this!Or failing that, give us the Eastern Indoor Pond as an outdoor furnishing, or make a slightly different version for outdoor. I’ve always enjoyed fishing and was disappointed it didn’t get worked into the island in some way.
Definitely, I thought it was going to be some sort of water system too.. Actually part of where the first page request for water farming (like rice) and terrace request came from. I was like.. "this looks like it should become a terrace". Who knows, that maybe is actually an intent already- if not I'd like to see it lol.Yeah, I imagined that pond to original get turned into irrigation for the plants..,
but that idea never came to be.
There is quite alot they can do to the land..,
But I can kind of understand why they would be reluctant to add certain changes to terrain.
<was honestly surprised they even asked us, if we wanted to not Drill into the mountain Caves.., it made me think if there was a reason not to.., which so far, there is no reason not to.>
So far it seems like they're not afraid to change terrain, and I like them to keep this mindset (assuming it looks better lol). While I still think it would be cool to get exploratory landmass concept like I listed on first page if not, I might see even a floating Island added to our Island.
Just to keep on the wild landmark idea, changing some of the cave to a hot spring or alternatively having a cave entrance in our own village that goes down into a hot spring would be cool. There might be some facility we can build for like geothermal energy on one side and then hot spring on the other. The energy, just because I like ideas that have function (not just visual), might be used to power your ships for the harbor content. Use aetherial steam energy to power steampunk boats and potentially many many upgrade paths later airship.
Outdoor aquarium furnishing would be cool. Maybe could be Island only to balance server loads. I could see wards not liking an item like that due to every house potentially having one 'outdoors'.
Going back to the cliff wall 'buildings' / decorations, maybe an aetherial barrier aquarium- so its like a pocket to a sunlit cave (from above, can see from above) and on the cliff face it's a magical energy barrier that holds water in and allows you to see a very large aquarium.
May be internal limitations, but I could see Emperor's Building glamour that just makes the building vanish lol. May offer 'layouts' that can adjust the socket placements and still follow their system. Certainly if they could allow custom placement than that's fine, why not, but I imagine placing large buildings with pathing would be a buggy mess and so I could preimagine it would work better if you can move everything with a bird's eye / god view camera without collision and the player is responsible for poor choices for conflicting pathing.It's great that they worked on it and added outdoor furniture. But.... I wish we could move buildings around? I'd love to center and decorate around my cozy cabin.
The other 2 buildings are such a nuisance. The current system is still an hindrance for greater, creative ideas.
Although honestly I really believe they should just throw their hands up in the air and for any 'non-ward exterior' space allow players to place objects with or without collision detection at any x y z orientation they want and if they mess up so bad they can't "reach it" anymore they can use the menu to remove the object and go again.
Last edited by Shougun; 06-10-2023 at 12:13 AM.
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