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  1. #1
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,100
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    It's great that they worked on it and added outdoor furniture. But.... I wish we could move buildings around? I'd love to center and decorate around my cozy cabin.
    The other 2 buildings are such a nuisance. The current system is still an hindrance for greater, creative ideas.
    (1)

  2. #2
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,748
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by xbahax92 View Post
    It's great that they worked on it and added outdoor furniture. But.... I wish we could move buildings around? I'd love to center and decorate around my cozy cabin.
    The other 2 buildings are such a nuisance. The current system is still an hindrance for greater, creative ideas.
    True… I always hated that my “relaxing getaway” was right next to a workshop/granary and filled with mammets, some of whom can’t even be removed in gpose! lol I ended up moving things around so both my granaries are next to the cabin instead of the workshops. They’re a little too heavy on the red brick for me; the granaries seem to have a nicer balance of brick and glass.

    They really should have had the cabin isolated from the other buildings from the get-go and just let the mammets have some sort of “hub of operations” set apart from our cozy cabin!
    (2)

  3. #3
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Some changes I would like to see...


    1. Move the 2 plots across from your cabin somewhere else and allow landmarks put there or just open area. Maybe either or, you can just select to have it open so it's just stone ground where you can place housing items.
    2. Allow moving of the NPC's. Having the Granary and Workshop NPC's smack in the middle of my open area is an eye sore.
    3. Expand placement of housing items just a little off into the grassy areas around your cabin. Don't expand the stone ground though, leave it as grass.

    I could see myself enjoying the Island more than my house. In fact I might even be willing to give up my house if they allowed garden plots, retainer bell, mog mailbox, and an teleport aetheryt as well. I think if you do not own a house plot then those items should be allowed, else they are disabled. Hell, retainer bell and mog mailbox should be allowed now IMO.
    (1)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Krojack View Post
    Some changes I would like to see...


    1. Move the 2 plots across from your cabin somewhere else and allow landmarks put there or just open area. Maybe either or, you can just select to have it open so it's just stone ground where you can place housing items.
    2. Allow moving of the NPC's. Having the Granary and Workshop NPC's smack in the middle of my open area is an eye sore.
    3. Expand placement of housing items just a little off into the grassy areas around your cabin. Don't expand the stone ground though, leave it as grass.

    I could see myself enjoying the Island more than my house. In fact I might even be willing to give up my house if they allowed garden plots, retainer bell, mog mailbox, and an teleport aetheryt as well. I think if you do not own a house plot then those items should be allowed, else they are disabled. Hell, retainer bell and mog mailbox should be allowed now IMO.
    I suspect the main reason they won't ever allow a Retainer Bell is because they don't want people constantly staying on the island as it keeps an instance open indefinitely. This caused enough load back when IS released that people couldn't assess their houses.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ForteNightshade View Post
    I suspect the main reason they won't ever allow a Retainer Bell is because they don't want people constantly staying on the island as it keeps an instance open indefinitely. This caused enough load back when IS released that people couldn't assess their houses.
    Wonder if they could add a counter / npc that accesses it for you like Feo Ul- costs progressively more tokens each time you access it for that day and has a timer. 200 for starting, 5-10 minutes. Doubles or even triples for each access there after. I mean you could just... access it elsewhere lol, but I feel something akin to that might /help/. Unpopular but using the kupo nut system part of the companion App would be even stronger limiter, and pay SE more money XD. I feel a little dirty suggesting it though haha.
    (0)

  6. #6
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,748
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Even if we could just put landmarks there instead of granary/workshop that would be 100 times better! I’d put my garden landmark down there and maybe the new shipwreck once I can afford the mats!
    (1)

  7. #7
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,133
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    I would love to have some chickens. Where are all my chickens!?
    (1)
    ₍ᐢ. .ᐢ₎

  8. #8
    Player Simple_Barghest's Avatar
    Join Date
    Jul 2020
    Posts
    155
    Character
    Wren Blackwing
    World
    Midgardsormr
    Main Class
    Armorer Lv 90
    I've got some mild-to-hot takes about the Island Sanctuary building aesthetics.
    Namely: As the tech level increases, it becomes less of an "Island Sanctuary," and more of a "Tax Haven Colony." And just because you poke fun at the idea with a few selectable quotes and bits of item description, doesn't absolve you from actually doing the thing. It's like an FPS going "oH nO, a SeWeR lEvEl?!" And then having a sewer level. You're not as clever as you think you are.

    As the Workshops and Granaries increase in tech level, the various landmarks that came 'first' to the IS gradually feel more and more out of place. Case in point: The Windmill. (Also applicable to the Lighthouse and Tree Fort, but I'm bullying the Windmill here a bit).


    Sturdy construction, fits with the aesthetic / tech-level of the levels 1 and 2 Cabin, Workshop, and Granary buildings. See
    And compare the two pictures.
    However, as the tech level has increased, the Windmill subsequently feels outdated and left-behind as a structure. Which would be fine and fitting if the Windmill were an ancient structure, part of a village or town that was growing through the ages, like a lot of historical landmarks are. But that isn't the case: This Windmill can be constructed just last week while your Workshop is over there billowing steam and smoke. This can be fixed by customizing your cabin and buildings back down to previous tech levels, of course. But if you want the newer buildings, the brickwork pathing and squares, etc. you end up having the constant clash of aesthetics and technological levels. Even the Bathhouse, which is "newer" than the Windmill and Tree Fort, suffers from this gap in development, operating on different principles compared to the new Clock Tower.

    Which brings me to my second point: Even if you were to dial back the appearances of your various buildings and Cabins, having everything ran by these fluorescent, futuristic magic-worker-bots creates a whole other source of clashing aesthetic and energy that only as the tech level of the colony increases, does this tension fade. And in order to progress your Island, or make things work, you can't ignore the magic machines: You have to interact with them every time, a constant reminder that your Island Sanctuary is only a tax haven for Tataru's new business ventures. The only reason we haven't been turned into a tobacco plantation is because the game has to keep a certain Rating, and even then it can probably be danced around.

    Edit: Actually hold on. While I'm cracking tasteless jokes and rambling to avoid having to be sincere and genuine; Do the spriggans qualify as sapient enough to be an 'indigenous population'?
    (2)
    Last edited by Simple_Barghest; 06-12-2023 at 04:40 AM.

  9. #9
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,090
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Simple_Barghest View Post
    Which brings me to my second point: Even if you were to dial back the appearances of your various buildings and Cabins, having everything ran by these fluorescent, futuristic magic-worker-bots creates a whole other source of clashing aesthetic and energy that only as the tech level of the colony increases, does this tension fade. And in order to progress your Island, or make things work, you can't ignore the magic machines: You have to interact with them every time, a constant reminder that your Island Sanctuary is only a tax haven for Tataru's new business ventures. The only reason we haven't been turned into a tobacco plantation is because the game has to keep a certain Rating, and even then it can probably be danced around.

    Edit: Actually hold on. While I'm cracking tasteless jokes and rambling to avoid having to be sincere and genuine; Do the spriggans qualify as sapient enough to be an 'indigenous population'?
    One thing to keep in mind though is that the mammets are very clearly unionized.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  10. #10
    Player
    Hafu's Avatar
    Join Date
    Apr 2022
    Posts
    29
    Character
    Haru Isshu
    World
    Phoenix
    Main Class
    Marauder Lv 61
    I don't really mind the more urban developed aesthetic they're going for, it's not like the content itself really ever revolved around much else but scheduling an off-shore sweatshop for Tataru, and at least the general vibe of the area is reasonably consistent with that gameplay.
    (0)

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