I do not agree with that direction at all. It promotes a clunky system where there is no real balance except what SE is already doing for casuals: rphys/SMN have their mobility tax because easier to play, but who cares about casual balance in storymodes anyway? As long as there isn't huge gaping holes that somehow get more noticeable than skill difference, gear difference, etc... In savage even in lower percentiles except for BLM you won't see much different and find the exact same patterns. This is not just about BiS parse runs or whatever strawman we can think of.

Classes should all have accessible skill floors and optimizable/intricate ceilings. That solves the problem instead of making job X better than job Y.

( but yeah, give us some more intricacies on the second rate dps jobs, I dare you yoshi )