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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    Then I probably didn't understand you at all..
    I asked that jobs be balanced for progression --assuming a decently but far from perfectly skilled party-- not for BiS speedrun farms or for their striking dummy relative-potency-per-minute.

    In that case, there is still no need for a MCH to have the maximum rDPS or aDPS of a BLM. Not just because they're mobile (that tax is frequently excessive, given how close SMN comes to that anyways when it matters), but because it's simply a hell of a lot easier to optimize than a BLM.

    That's it. I have in no way defended a mobility tax that is disproportionate to the advantage it provides. I've merely noted that if you make jobs that are broadly felt to be --by those actually playing both/all-- far easier to optimize than another/all others, then you leave no incentive to learn the more difficult jobs.

    Balancing every job to have the same maximum rDPS, as some have suggested here and elsewhere, would be a disaster for the vast majority of players' actual range of jobs that they could competitively choose (which should be the goal of balance).

    Either the least demanding jobs would have to have their skill ceiling raised to match (my preference, mentioned just above in what you quoted) or we should accept that not every job will necessarily be competitive for BiS barse speedruns, and that that's fine
    (since they're not something we should favor over the average Savage player's breath of job choice).
    (1)
    Last edited by Shurrikhan; 06-17-2023 at 05:23 AM.