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  1. #1
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Saraide View Post
    Am I the only one who feels like this is another issue in the line of they test under perfect conditions and are never accounting for latency or heavy traffic?
    It works for JP so it must not be an issue! /s

    I’m constantly reminded of Yoshi P having the audacity to say “we tested mch on high ping (110ms) and could not recreate the issues”

    In that regard, the developers are wildly out of touch.
    (12)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ivtrix View Post
    It works for JP so it must not be an issue! /s

    I’m constantly reminded of Yoshi P having the audacity to say “we tested mch on high ping (110ms) and could not recreate the issues”

    In that regard, the developers are wildly out of touch.
    They've always had issues with this. They think 100ms is "high latency" because Japan is basically a giant LAN, so they never get lag to their own servers. Accounting for netcode issues and latency is something that occurs to them last, if at all. It's why Twintania was impossible on release, why Titan EX was such a crucible for so long, why our oGCDs are still sticky. Latency is always a problem in MMOs, but Square makes some real rookie mistakes with their netcode because Japan doesn't notice packets dropping when they live 100 feet from the servers.
    (12)