It works for JP so it must not be an issue! /s
I’m constantly reminded of Yoshi P having the audacity to say “we tested mch on high ping (110ms) and could not recreate the issues”
In that regard, the developers are wildly out of touch.




They've always had issues with this. They think 100ms is "high latency" because Japan is basically a giant LAN, so they never get lag to their own servers. Accounting for netcode issues and latency is something that occurs to them last, if at all. It's why Twintania was impossible on release, why Titan EX was such a crucible for so long, why our oGCDs are still sticky. Latency is always a problem in MMOs, but Square makes some real rookie mistakes with their netcode because Japan doesn't notice packets dropping when they live 100 feet from the servers.
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