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  1. #1
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Am I the only one who feels like this is another issue in the line of they test under perfect conditions and are never accounting for latency or heavy traffic?
    (12)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #2
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Saraide View Post
    Am I the only one who feels like this is another issue in the line of they test under perfect conditions and are never accounting for latency or heavy traffic?
    It works for JP so it must not be an issue! /s

    I’m constantly reminded of Yoshi P having the audacity to say “we tested mch on high ping (110ms) and could not recreate the issues”

    In that regard, the developers are wildly out of touch.
    (12)

  3. #3
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ivtrix View Post
    It works for JP so it must not be an issue! /s

    I’m constantly reminded of Yoshi P having the audacity to say “we tested mch on high ping (110ms) and could not recreate the issues”

    In that regard, the developers are wildly out of touch.
    They've always had issues with this. They think 100ms is "high latency" because Japan is basically a giant LAN, so they never get lag to their own servers. Accounting for netcode issues and latency is something that occurs to them last, if at all. It's why Twintania was impossible on release, why Titan EX was such a crucible for so long, why our oGCDs are still sticky. Latency is always a problem in MMOs, but Square makes some real rookie mistakes with their netcode because Japan doesn't notice packets dropping when they live 100 feet from the servers.
    (12)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,541
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saraide View Post
    Am I the only one who feels like this is another issue in the line of they test under perfect conditions and are never accounting for latency or heavy traffic?
    I'll be curious what the findings they give us are on that. It can be difficult to replicate those conditions since you're testing in an environment that is often very no-touchie in regards to the live systems so you don't break something. So that means those connections aren't on, jobs aren't running, data isn't always passing between endpoint to endpoint, etc.
    (2)

  5. #5
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Saraide View Post
    Am I the only one who feels like this is another issue in the line of they test under perfect conditions and are never accounting for latency or heavy traffic?
    Kinda tinfoil-y here but i have my serious doubts they clear fights internally LEGITMATELY. No way their playtesters are better than world first racers with [redacted]s and then dont even encounter bugs like buffs not applying cause of buff/debuff limits. Chances are they test it like every mmo devs tests: increase the character stats to compensate for lack of skill / time saving measure. I dont buy it that fights keep having bugs that happen under normal circumstances and they never catch a single one in playtest IF they playtested legitimately.
    (7)