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  1. #1
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    1,149
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I dunno. Might have to give them a knock for not mentioning this anywhere but JP so far. I don't see anything on NA Lodestone yet. I can absolutely empathize with them if a bug may take some time to fix. Sometimes they can require some digging and testing to replicate.
    English post went up a minute after yours. I'm guessing it took some paper pushing to get it translated.

    https://forum.square-enix.com/ffxiv/...4-%28Jun.-6%29

    Lodestone, for good measure: https://na.finalfantasyxiv.com/lodes...795431fe815efe
    (3)
    Last edited by AmiableApkallu; 06-07-2023 at 02:14 AM. Reason: Added Lodestone link

  2. #2
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,553
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    English post went up a minute after yours. I'm guessing it took some paper pushing to get it translated.

    https://forum.square-enix.com/ffxiv/...4-%28Jun.-6%29

    Lodestone, for good measure: https://na.finalfantasyxiv.com/lodes...795431fe815efe
    Glad they acknowledged it. Still going to give them the knock for not making sure to release these simultaneously. They needed to hold the JP announcement until everything was ready. IIRC they did this with the NA DC issues recently, too. They told JP before the DCs that were actually affected.

    I'm pretty forgiving on most of these since I work in software development but I'm a stickler for notifying users appropriately and I give them an F here. They need to do better on this.
    (5)

  3. #3
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    1,149
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Glad they acknowledged it. Still going to give them the knock for not making sure to release these simultaneously. They needed to hold the JP announcement until everything was ready. IIRC they did this with the NA DC issues recently, too. They told JP before the DCs that were actually affected.

    I'm pretty forgiving on most of these since I work in software development but I'm a stickler for notifying users appropriately and I give them an F here. They need to do better on this.
    I work in software development, too, so I'll bite: What's the point in insisting on synchronized announcements here? No one's put at any sort of real advantage or disadvantage based on hearing the news a couple hours sooner or later (we're past the world-first clears). There's nothing for the players to do but wait for the fix to rollout. If it weren't for the modern Internet reducing everyone's patience to zero, we wouldn't even be talking about this.

    Give them a knock for not acknowledging the bug earlier than they did. :P
    (2)

  4. #4
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,553
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I work in software development, too, so I'll bite: What's the point in insisting on synchronized announcements here? No one's put at any sort of real advantage or disadvantage based on hearing the news a couple hours sooner or later (we're past the world-first clears). There's nothing for the players to do but wait for the fix to rollout. If it weren't for the modern Internet reducing everyone's patience to zero, we wouldn't even be talking about this.

    Give them a knock for not acknowledging the bug earlier than they did. :P
    It gives the side that hears about it later the impression that they don't matter as much. I work for a laboratory with both NA and international locations and when our customer-facing application is down we make sure the announcement is created, translated by our team into our available languages, and then posted for all our customers to see at once. It's just a courtesy thing but courtesy is still important if you want to look good to your customers. If you're just on the development side then it may not be something you touch but I'm both development and customer interaction so it's definitely something on my radar.

    I don't give them as much of a knock for not acknowledging the bug sooner because they were probably still in the investigation and replicate phase. I've certainly run into bugs that took longer than others to identify as a bug.
    (1)

  5. #5
    Player
    SannaR's Avatar
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    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Glad they acknowledged it. Still going to give them the knock for not making sure to release these simultaneously. They needed to hold the JP announcement until everything was ready. IIRC they did this with the NA DC issues recently, too. They told JP before the DCs that were actually affected.

    I'm pretty forgiving on most of these since I work in software development but I'm a stickler for notifying users appropriately and I give them an F here. They need to do better on this.
    They never release lodestone stuff simultaneously. Jp is almost always posted way in advance than the other languages. I'm not sure you'd call this bug game breaking as it's not an exploit, doesn't crash one's game or like the Sir Lakshmi trial waiting room bug doesn't allow people to move their character due to them sitting or sleeping on parts of the room that changed after you finished the trial. Does it suck that a fight mechanic is currently not applying itself properly? Sure, but the fight has been proven to be beatable despite the bug being active. Heck it's probably less severe than the winning number is Zero or the other 1st housing lottery bug.
    (1)

  6. #6
    Player
    Saraide's Avatar
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    Jun 2021
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    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Am I the only one who feels like this is another issue in the line of they test under perfect conditions and are never accounting for latency or heavy traffic?
    (12)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #7
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Saraide View Post
    Am I the only one who feels like this is another issue in the line of they test under perfect conditions and are never accounting for latency or heavy traffic?
    It works for JP so it must not be an issue! /s

    I’m constantly reminded of Yoshi P having the audacity to say “we tested mch on high ping (110ms) and could not recreate the issues”

    In that regard, the developers are wildly out of touch.
    (12)

  8. #8
    Player
    Semirhage's Avatar
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    May 2015
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    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ivtrix View Post
    It works for JP so it must not be an issue! /s

    I’m constantly reminded of Yoshi P having the audacity to say “we tested mch on high ping (110ms) and could not recreate the issues”

    In that regard, the developers are wildly out of touch.
    They've always had issues with this. They think 100ms is "high latency" because Japan is basically a giant LAN, so they never get lag to their own servers. Accounting for netcode issues and latency is something that occurs to them last, if at all. It's why Twintania was impossible on release, why Titan EX was such a crucible for so long, why our oGCDs are still sticky. Latency is always a problem in MMOs, but Square makes some real rookie mistakes with their netcode because Japan doesn't notice packets dropping when they live 100 feet from the servers.
    (12)

  9. #9
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,553
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saraide View Post
    Am I the only one who feels like this is another issue in the line of they test under perfect conditions and are never accounting for latency or heavy traffic?
    I'll be curious what the findings they give us are on that. It can be difficult to replicate those conditions since you're testing in an environment that is often very no-touchie in regards to the live systems so you don't break something. So that means those connections aren't on, jobs aren't running, data isn't always passing between endpoint to endpoint, etc.
    (2)

  10. #10
    Player Shinkuno's Avatar
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    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Saraide View Post
    Am I the only one who feels like this is another issue in the line of they test under perfect conditions and are never accounting for latency or heavy traffic?
    Kinda tinfoil-y here but i have my serious doubts they clear fights internally LEGITMATELY. No way their playtesters are better than world first racers with [redacted]s and then dont even encounter bugs like buffs not applying cause of buff/debuff limits. Chances are they test it like every mmo devs tests: increase the character stats to compensate for lack of skill / time saving measure. I dont buy it that fights keep having bugs that happen under normal circumstances and they never catch a single one in playtest IF they playtested legitimately.
    (7)

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