NIN has a lot of buttons - in sheer numbers - and a ton of those are needed in the single target rotation, meaning there's not a lot you can "leave off". It doesn't really have anything like "Cure 1/Physic/Benefic" that is pointless to even put on your bar. It has a lot of overall buttons for people to try to fit on their hotbars in vaguely ergonomic ways (this is more a controller problem than a keyboard one, granted), and there's very little that can be dropped because of them having use cases.
Contrast with something like RDM to see a Job that DOESN'T have button bloat, largely because its buttons change with context (Enchanted melee strikes, Holy/Flare/Scorch/Resolution for examples)
The argument with NIN isn't that it's buttons aren't USEFUL (there are certainly Jobs with bloat that could just be removed and they don't do anything meaningful), but NIN suffers from...if you prefer, "button inflation", as the buttons are all useful, it just has arguably too many of them (this is also true of Jobs like SCH and AST which have most of their buttons being useful to them, but just has a high VOLUME/number of them). The issue of Jobs with button inflation is that it's even harder to find things to cut. It's easy to say, for example, PLD should just have Goring Blade's damage added to Requiescat or the Blades magic combo, since the extra button doesn't have any meaningful gameplay purpose (you ALWAYS use it in your FoF+Req window), and likewise for GNB's Sonic Break. But with NIN, there's far less fat to trim. It has a lot of bulk, but that bulk is mostly essential muscle, not nonessential fat that can be trimmed away.
Indeed, that's why I point out Huraijin as part of that fat, since there's very little otherwise TO trim, but NIN arguably needs some trimming due to the sheer volume of abilities it has. I agree it's not the worst offender in the game, but it's definitely up there on the button inflation front.
...also, you left off LB and Potion, so that's 35 total buttons. Which is a lot.



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