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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100

    Gunbreaker, Bloodfest.

    I want to suggest a change to Bloodfest (Cartridge Charge II), at lvl 88 instead of giving 3 Cartridges on a 2 minute cooldown, make it give 2 but on a 1 min. cooldown.

    Just my 2 cents, to make Gunbreakers rotation feel less strictly, especially if a fight has downtimes where you can't attack anthing to keep your rotation to build cartrides.
    (2)

  2. #2
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I love this idea
    (2)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Not seeing how this would make the rotation any less strict. Now you're just going to do a 3-cart + Bloodfest burst every minute instead of every two, your opener is more awkward and the awful forced 2-cart burst is going to change slightly.
    (4)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Same as above, I don't think it would change anything about the rotation being strict.

    If anything:
    • Dash shouldn't inflict damage but at most a debuff
    • Continuation shouldn't drop after another GCD
    • Sonic Break should be updated/merged
    • Blasting Zone CD should scale on skillspeed, it drifts very easily
    • Gnashing fang combo could grant a self defense buff to reduce the APM when a tank buster happens in a 60s window
    • Rampart and Camouflage could be merged, the latter is a bit niche

    If anything, I'd also add a way for GNB to generate cartridges during downtime, something close to Umbral soul
    (5)

  5. #5
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by CKNovel View Post
    Gnashing fang combo could grant a self defense buff to reduce the APM when a tank buster happens in a 60s window
    I wouldn't hate it but it's not really necessary. Once you get an idea of when TBs happen during a fight, you can prepop Nebula/Rampart before your 1-min starts and usually have a least one weave slot for Heart of Corundum. Worse comes to worse you move some things around to make room for mits but unlike DRK you at least have a bit of flexibility there.

    Quote Originally Posted by CKNovel View Post
    Rampart and Camouflage could be merged, the latter is a bit niche
    I've only just cleared P9S but looking at logs from later fights, with the exception of P12 it looks like the bosses do a lot of physical autos which Camouflage is perfect for and lets you save Nebula/Rampart for TBs. Plus it's nice in dungeons for trash pulls, so it'd be a huge downgrade to get rid of it.
    (3)

  6. #6
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I think I'd actually like this.

    It would normalize the burst instead of having a weird stutterstep odd minute vs even minute thing going. It would be more consistent. It would also help with things like KO recovery since you'd have it up for every burst to be able to get a Double Down without it drifting as you spam your AOE combo if you happen to go down and get a Raise just before the burst window.

    Honestly, I think it would allow for more interesting choices for players interested in it than the current system does, and make the even minute bursts SLIGHTLY less busy and the odd ones slightly more, which would be a good thing, imo.
    (0)

  7. #7
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    [*]Dash shouldn't inflict damage but at most a debuff

    I am personaly not a fan of using mobility skills for a pure DPS gain, but you need to learn and know when you will need a dash and keep the charges if needed.
    [*]Continuation shouldn't drop after another GCD

    Fair, because Continuation doesnt drop the 1-2-3 combo either.
    [*]Sonic Break should be updated/merged

    I have no optinion on that, i always use Bow Shock and Sonic Break together with No Mercy
    [*]Blasting Zone CD should scale on skillspeed, it drifts very easily

    Skillspeed doesnt effect any oGCD abilities, because of this it seems best to have 2.5 sec GCD, then you have no drift.
    [*]Gnashing fang combo could grant a self defense buff to reduce the APM when a tank buster happens in a 60s window

    I dont think you need that, you just need to learn to use your defenses before the boss uses hsi Tankbusters, they last 15 or 20 seconds, you can use them in advance before going into Continuation combo.
    [*]Rampart and Camouflage could be merged, the latter is a bit niche

    No, Camouflage is the gunbreakers version of a smaller mitigation CD, all tanks got someting like this.
    (2)
    Last edited by Arohk; 06-02-2023 at 06:47 PM.

  8. #8
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by baklava151 View Post
    I wouldn't hate it but it's not really necessary. Once you get an idea of when TBs happen during a fight, you can prepop Nebula/Rampart before your 1-min starts and usually have a least one weave slot for Heart of Corundum. Worse comes to worse you move some things around to make room for mits but unlike DRK you at least have a bit of flexibility there.
    It's not necessary, it's just a QoL.
    All QoLs aren't necessary but they're all nice.

    Shaving a few thing to weave is the objective, I know it could lead to GNB having an extra mitigation but it could also make the tanks different.

    Quote Originally Posted by baklava151 View Post
    I've only just cleared P9S but looking at logs from later fights, with the exception of P12 it looks like the bosses do a lot of physical autos which Camouflage is perfect for and lets you save Nebula/Rampart for TBs. Plus it's nice in dungeons for trash pulls, so it'd be a huge downgrade to get rid of it.
    Camouflage currently has many downgrades of its own:
    -Bad against big single hit
    -Weaker against magical (most TBs), Inconsistent against physical
    -Not good on its own, diminishing return with multiple cooldowns

    It's true that it has a niche but that's exactly the argument, it's the most niche cooldown and should be applicable to more situations.
    Dark Mind for example is niche but has much more applications.

    Quote Originally Posted by Arohk View Post
    No, Camouflage is the gunbreakers version of a smaller mitigation CD, all tanks got someting like this.
    DRK doesn't have a 90s mitigation that isn't rampart, Dark mind is a 60s.
    "Every tank has one so GNB should have one" and then we'll complain about tanks beings the same.
    (0)

  9. #9
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    DRK doesn't have a 90s mitigation that isn't rampart, Dark mind is a 60s.
    "Every tank has one so GNB should have one" and then we'll complain about tanks beings the same.
    Technically Oblation fits that bill. I say technically because while it's 10% mitigation, it's also incredibly lackluster and you get it so late to where it's pretty forgettable (seriously SE, give it to DRK at level 58, when we don't have TBN).
    (0)

  10. #10
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Technically Oblation fits that bill. I say technically because while it's 10% mitigation, it's also incredibly lackluster and you get it so late to where it's pretty forgettable (seriously SE, give it to DRK at level 58, when we don't have TBN).
    Oblation is a 60s and can be thrown at allies, it's not the same as Camouflage, Thrill of Battle or Bulwark.

    Also, I can understand why SQEX won't buff Oblation, a 15% mitigation on 60s you can throw at allies and that can stack 2 charges would be a bit too strong.
    (1)

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