Quote Originally Posted by Sinth View Post
The reasons why SE would choose server dictated live-state:
-Prevents desync bugs (on the server)
-Prevents countless potential duping bugs
-Prevents (in theory) teleportation and other unauthorized client commands from being accepted
-If the player has a good connection to the server, little to no delay is observed by the player

The detractors of server live-state:
-Poor connections results in nearly unplayable conditions, specifically conditions which require fast reaction time
-Server infrastructure is more costly (servers must do much more data processing)

In the past, server live-state was extremely rare because internet connections were still poor / narrow-band.

Can it be changed?
Short answer: No.
Long Answer: Technically, yes, but it would be extremely costly and time consuming. SE Would lose millions and it would take months to over a year to accomplish.

I hope I explained things well enough for most people to understand. Let me know if you want clarification on anything.

Cheers.
Thanks for the explanation. I think this is not a priority unless people play PvP or chocobo racing maybe? Game have many other more important problems than this one.