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  1. #1
    Player
    DayHealer's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    189
    Character
    Day Healer
    World
    Malboro
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sinth View Post
    The reasons why SE would choose server dictated live-state:
    -Prevents desync bugs (on the server)
    -Prevents countless potential duping bugs
    -Prevents (in theory) teleportation and other unauthorized client commands from being accepted
    -If the player has a good connection to the server, little to no delay is observed by the player

    The detractors of server live-state:
    -Poor connections results in nearly unplayable conditions, specifically conditions which require fast reaction time
    -Server infrastructure is more costly (servers must do much more data processing)

    In the past, server live-state was extremely rare because internet connections were still poor / narrow-band.

    Can it be changed?
    Short answer: No.
    Long Answer: Technically, yes, but it would be extremely costly and time consuming. SE Would lose millions and it would take months to over a year to accomplish.

    I hope I explained things well enough for most people to understand. Let me know if you want clarification on anything.

    Cheers.
    Thanks for the explanation. I think this is not a priority unless people play PvP or chocobo racing maybe? Game have many other more important problems than this one.
    (0)

  2. #2
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by DayHealer View Post
    Thanks for the explanation. I think this is not a priority unless people play PvP or chocobo racing maybe? Game have many other more important problems than this one.

    ... You replied to a 10 year old post, and that post didn't even know what they were talking about. lol

    Most online games are Server Authoritative and run a simulated version of the game. Even 10 years ago we didn't have many pure Peer to Peer games, and they sure as hell were never MMO. MMO 'live state' is not rare. It's never been rare. It's the only way to have an MMO.

    Also, he's wrong about what a live state is anyway - It's not 100% server authoritative. There's a mix of who's authority at any given time, and for what action. It's not so cut and dry. You can jump and run, and visually it's still snappy. But server is authority over what happens to you at that position in certain conditions. Like a Damage AoE.
    (3)
    Last edited by R041; 06-01-2023 at 11:07 PM.