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Thread: Aetherfont

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  1. #1
    Player
    Fandele's Avatar
    Join Date
    Mar 2022
    Location
    Gridania
    Posts
    45
    Character
    Fandele Longtooth
    World
    Zalera
    Main Class
    Lancer Lv 100
    People are going to run a dungeon in whatever way is most optimal. You can't blame the player base for that.
    I would like to see some dungeons designed a little more creatively, though. I've only played one other mmo (og EverQuest), and very often, a double-pull was a butt-clencher, and a triple was an almost guaranteed wipe. Nearly every class had some kind of crowd control/pull splitting utility.
    So that's going to influence my perspective a bit, but I think making some sort of thought/strategy involved in pulling mobs would be a good thing.
    (2)

  2. #2
    Player
    BlazeMarshall's Avatar
    Join Date
    May 2023
    Posts
    4
    Character
    Jonathan Harmarth
    World
    Diabolos
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Fandele View Post
    People are going to run a dungeon in whatever way is most optimal. You can't blame the player base for that.
    I would like to see some dungeons designed a little more creatively, though. I've only played one other mmo (og EverQuest), and very often, a double-pull was a butt-clencher, and a triple was an almost guaranteed wipe. Nearly every class had some kind of crowd control/pull splitting utility.
    So that's going to influence my perspective a bit, but I think making some sort of thought/strategy involved in pulling mobs would be a good thing.
    That goes back to WoW's old conundrum. Crowd controlling individual mobs makes the pull take longer, which pisses off the impatient speedrunners, and stops getting used the instant people overgear a place enough to start aoeing down mob packs again. And any time said AoE goes back to no longer being a viable option, people start whining and complaining and screaming until the devs have no choice but to let people just AoE stuff down.

    As you yourself said: "People are going to run a dungeon in whatever way is most optimal. You can't blame the player base for that."
    (9)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Fandele View Post
    People are going to run a dungeon in whatever way is most optimal. You can't blame the player base for that.
    I would like to see some dungeons designed a little more creatively, though. I've only played one other mmo (og EverQuest), and very often, a double-pull was a butt-clencher, and a triple was an almost guaranteed wipe. Nearly every class had some kind of crowd control/pull splitting utility.
    So that's going to influence my perspective a bit, but I think making some sort of thought/strategy involved in pulling mobs would be a good thing.
    Difficulty doesn't equate to creativity. I'm all for dungeons being more difficult, but the current design of the dungeons are entirely the player bases fault lol.
    (6)