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  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100

    2 minute burst window vs fight design

    If every job has different timers on cooldowns, burst windows and playstyles, the fight design would need to change to reflect that if we want to keep the design philosophy of "bring the player, not the job."

    What's more important to you? Having fights were all jobs are more equal because every fight has largely the same design? Or every job being different and thus some jobs inevitably being better in some fights than others due to the nature of mechanics and fight design? Obviously this is still currently the case even with 2 minute burst window, but as previous expansions showed, it was pushed with a lot more disparity.
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    Last edited by Mithron; 05-30-2023 at 04:41 AM.