Quote Originally Posted by Shurrikhan View Post
Tbf, that was due simply to a single tank outlier, Protection Paladin. Imagine oGCD Clemency on steroids and with frequent free-cast procs and augmenting effects.
If it was an outlier, why did they not just nerf the outlier, rather than 'nerf the outlier, and everything else too'? And by 25% no less, one patch after they effectively nerfed all healing with the same method by 40% for the launch? There's more to it than just 'oops one tank was too good' I'm pretty sure, and it looked to me like it was a case of 'we have to either fix it by doing this (make heals effectively 'worse' by making friendly HP bars bigger AND monster damage bigger), or we have to just increase damage without adjusting ally HP, which leads to the spiky '80%-to-0% in a single global' gameplay that nobody likes', because that just turns everything into mit checks

oh wait