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  1. #1
    Player
    Runeslayer's Avatar
    Join Date
    Jan 2022
    Posts
    52
    Character
    K'yoma Tia
    World
    Balmung
    Main Class
    Gunbreaker Lv 99
    I think team queue should be a separate thing from casual if you're going to implement it. While I'm not going to be as blunt as the posters above about it, I rather like that for the most part 'everyone' has to make do with the lot they're given in casual.
    Sure, the random factor can be an issue on its own, but I personally dont feel like I'm robbed of a match due to the random circumstances of the other team, even if they have a technically 'superior' composition. I've played enough matches with all kinds of compositions and the results usually speak with the skilled players who try their best and play to what strengths they have in casual.

    If you introduce premades as a feature, even with two or more people, things can get significantly more curb stompy against solo queuers. I've done queues where I'm matched up with my friends, and the advantage of coordinating over voice call can be very punishing for the other team who can't even communicate beyond the very limited preset callouts-- it's very obvious to me when the other team has friends queued up together. Jumping key targets and peeling for your teammates goes like clockwork and random teams, unless they are very individually skilled, usually can't compete.
    (3)

  2. #2
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Runeslayer View Post
    I think team queue should be a separate thing from casual if you're going to implement it. While I'm not going to be as blunt as the posters above about it, I rather like that for the most part 'everyone' has to make do with the lot they're given in casual.
    Sure, the random factor can be an issue on its own, but I personally dont feel like I'm robbed of a match due to the random circumstances of the other team, even if they have a technically 'superior' composition. I've played enough matches with all kinds of compositions and the results usually speak with the skilled players who try their best and play to what strengths they have in casual.

    If you introduce premades as a feature, even with two or more people, things can get significantly more curb stompy against solo queuers. I've done queues where I'm matched up with my friends, and the advantage of coordinating over voice call can be very punishing for the other team who can't even communicate beyond the very limited preset callouts-- it's very obvious to me when the other team has friends queued up together. Jumping key targets and peeling for your teammates goes like clockwork and random teams, unless they are very individually skilled, usually can't compete.
    This. But I feel like if they did implement a seperate premade group queue it would be completely dead. and everyone would still be doing casual/ranked CC solo. Perhaps a new PvP arena style mode for 2-3 people?
    (0)

  3. #3
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Archeron View Post
    This. But I feel like if they did implement a seperate premade group queue it would be completely dead. and everyone would still be doing casual/ranked CC solo. Perhaps a new PvP arena style mode for 2-3 people?
    that seems like a solid compromise
    (1)