DRK says "Hi".
I personally don't think DRK has top defense, but I also consider self-sustain a part of defense. WAR I feel has top defense due to all that ridiculous healing they have, and the lowest tank invuln with Holmgang. It's ridiculous.
DRK says "Hi".
I personally don't think DRK has top defense, but I also consider self-sustain a part of defense. WAR I feel has top defense due to all that ridiculous healing they have, and the lowest tank invuln with Holmgang. It's ridiculous.
To dissect all of this a little bit.When it already has so much else going?
Shortest invuln cooldown, Double cc resist, best (Ogcd) self healing, good mit, simplest, most consistent damage rotation and the most forgiving melding. Since they decided to bring it's damage up to beyond all the others, how about we start taking some things away to actually make it balanced?
War doesn't need to be the best at everything.
I don't want to feel forced to play this boring ass job.
- Holmgang could and probably should be moved to five minutes. With that being said, Living Dead is arguably better nowadays. You're only really relying on invulns in Savage where Warrior's self sustain can't so readily be dumped into its own invuln. Thus, Dark Knight healing itself is a bonus.
- Dark Knight is straight up better at mitigation. So much so, in fact, it completely offsets Warrior's incredible self sustain. The sheer power of being able to stack TBN, Dark Mind and Oblation for damn near every buster is very often overlooked
- RNG consistency is more a problem with the game itself and other jobs (not just tanks) should be brought up. Nobody likes whiffing on Double Down, Blasting Zone, Blade Combo or Shadowbringers.
- Melds are all but identical across all tanks. So... this isn't really a benefit to Warrior.
- Likewise, every tank is simple. People vastly overwrite the supposed complexity of Dark Knight. You have a mildly busy opener then 123 spam. Only at the very high end does Dark Knight need to think a little more with TBN optimization. Paladin is incredibly straightforward and Gunbreaker is probably the hardest tank to optimize out of the box.
With all that said, Warrior is a bit too high if this carries over into Savage. And it's their own fault for doing so many micro-buffs when Warrior was actually desperately needing help. Something to keep in mind is people aren't realizing optimizing Golbez. So we may see Dark Knight pull up to match Warrior, which is ideal. Paladin kind of got the short end of the stick here. They're putting far too much value on Clemency, Veil and Passage.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
https://www.fflogs.com/zone/rankings...9&dpstype=pdpsTo dissect all of this a little bit.
- Holmgang could and probably should be moved to five minutes. With that being said, Living Dead is arguably better nowadays. You're only really relying on invulns in Savage where Warrior's self sustain can't so readily be dumped into its own invuln. Thus, Dark Knight healing itself is a bonus.
- Dark Knight is straight up better at mitigation. So much so, in fact, it completely offsets Warrior's incredible self sustain. The sheer power of being able to stack TBN, Dark Mind and Oblation for damn near every buster is very often overlooked
- RNG consistency is more a problem with the game itself and other jobs (not just tanks) should be brought up. Nobody likes whiffing on Double Down, Blasting Zone, Blade Combo or Shadowbringers.
- Melds are all but identical across all tanks. So... this isn't really a benefit to Warrior.
- Likewise, every tank is simple. People vastly overwrite the supposed complexity of Dark Knight. You have a mildly busy opener than 123 spam. Only at the very high end does Dark Knight need to think a little more with TBN optimization. Paladin is incredibly straightforward and Gunbreaker is probably the hardest tank to optimize out of the box.
With all that said, Warrior is a bit too high if this carries over into Savage. And it's their own fault for doing so many micro-buffs when Warrior was actually desperately needing help. Something to keep in mind is people aren't realizing optimizing Golbez. So we may see Dark Knight pull up to match Warrior, which is ideal. Paladin kind of got the short end of the stick here. They're putting far too much value on Clemency, Veil and Passage.
The DRKs are already taking back the ranks anyways. Yesterday t30 was like all war and gnb.
Bit late but
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Because " Kaiten!! "....
That was actually totally irrelevant to the topic I just wanted to chime this in here. Also isn't every like parsing party like Double DRK or DRK+ GNB?
But then why did they only only buff damage potencies of these jobs without buffing other areas of other jobs to make up for it? Even if it's because they were the least played jobs in TOP, why didn't BRD get any buffs when it is like the second least played job? I just think that they pick and choose what to buff and which jobs to buff because they just don't care about some jobs.But no, all 3 of your examples are definitely not "always the best". WAR has been on the bottom DPS-wise with PLD since EW started, SAM is least played melee in TOP, while BLM is least played caster there and so on. Only job that is always the best is NIN and maybe DNC, but that's only because BRD and MCH are such a joke that DNC looks good in comparison.
The past is prologue
Basing the balance on an EX trial isn't where it should be balanced, but honestly ~200 dps difference is like what 2.5% difference between top and bottom damage? That is a pretty solid place to be for balance.
We should wait for at least the savages to be out for a bit before making bold claims. Also DRKs and GNBs look to be dominating the Adps category at the top currently anyway?
That's where the last patch was. But at least every tank was good at something, now War is just the best period.
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