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  1. #1
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    173
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Maybe a capture the flag map. Center of map would have a flag worth a lot of points, if you carry the flag and die, the person dealing the killing blow would take possession of said flag (this also prevents PLD HG cheese because chances of them getting last hit is low in FL). Smaller flags worth less points would spawn at random times at set points with the same concept. Goal is to bring flag to your base node (node does not generate any points).

    Since flag carrier will be focused, you’ll likely see a lot more healers and healers will actually heal other alliances.

    Of course the flag carrier will have a big: “hey I’m over here icon” visible on the character, party list, alliance list and also on the map.

    This also supports minimal player - object interaction. While also forcing people to actually pvp in a pvp map.
    (5)
    Last edited by Nubrication; 05-26-2023 at 06:23 AM.

  2. #2
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Nubrication View Post
    Maybe a capture the flag map. Center of map would have a flag worth a lot of points, if you carry the flag and die, the person dealing the killing blow would take possession of said flag (this also prevents PLD HG cheese because chances of them getting last hit is low in FL). Smaller flags worth less points would spawn at random times at set points with the same concept. Goal is to bring flag to your base node (node does not generate any points).

    Since flag carrier will be focused, you’ll likely see a lot more healers and healers will actually heal other alliances.

    Of course the flag carrier will have a big: “hey I’m over here icon” visible on the character, party list, alliance list and also on the map.

    This also supports minimal player - object interaction. While also forcing people to actually pvp in a pvp map.
    Absolutely this.
    (0)

  3. #3
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    676
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nubrication View Post
    Maybe a capture the flag map. Center of map would have a flag worth a lot of points, if you carry the flag and die, the person dealing the killing blow would take possession of said flag (this also prevents PLD HG cheese because chances of them getting last hit is low in FL). Smaller flags worth less points would spawn at random times at set points with the same concept. Goal is to bring flag to your base node (node does not generate any points).

    Since flag carrier will be focused, you’ll likely see a lot more healers and healers will actually heal other alliances.

    Of course the flag carrier will have a big: “hey I’m over here icon” visible on the character, party list, alliance list and also on the map.

    This also supports minimal player - object interaction. While also forcing people to actually pvp in a pvp map.
    Lol, se can literally copy the mapbfrom warcraft. Warsong gulch is a capture the flag map. Eye of the storm is a hybrid of capture the flag and domination. Someone already did the homework for se.
    (0)

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