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  1. #211
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    is trolling a lifestyle for you?
    (2)

  2. #212
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Petition: Revoke Rokien's posting privileges.

    Because all you do is whine when SE tries to do something nice for their players.
    (8)

  3. #213
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Kiroh View Post
    Petition: Revoke Rokien's posting privileges.

    Because all you do is whine when SE tries to do something nice for their players.
    Well I can never find a glass for it D:!

    And if you ever noticed, as soon as they implement it, I stop talking about it. The things I complain about are not deal breakers for me(yet). They are just silly things that I think, don't need to be in the game. That's why I try and hopefully "block" it before it gets implemented.

    I will keep on fighting for a few things though, like making every dungeon instanced, that is a deal breaker.
    (3)

  4. #214
    Player
    Aver's Avatar
    Join Date
    May 2011
    Location
    Hyperion
    Posts
    193
    Character
    Aver Roahn
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rokien View Post
    The travel should be necessary. An airship shouldn't be instant, teleporting should have more repercussions because there is an Airship. I shouldn't beable to just return there do some stuff and return back to uldah with no repercussions.
    You should really go play something else instead of trying to ruin it for the rest of us.

    It seems the devs always listen to the worse possible ideas.
    (2)

  5. #215
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Tacotaru View Post


    Make both homepoints share the return timer, problem solved. It doesn't make it any more easy mode than airships.
    I digress. I want a real airship! One I can fly around
    (0)

  6. #216
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Aver View Post
    You should really go play something else instead of trying to ruin it for the rest of us.

    It seems the devs always listen to the worse possible ideas.
    I dunno, they've done a pretty good job at not reading these threads.
    (0)

  7. #217
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    42
    Quote Originally Posted by Tacotaru View Post


    Make both homepoints share the return timer, problem solved. It doesn't make it any more easy mode than airships.
    This has to be the best thing I've seen on the forums.

    Quote Originally Posted by ReplicaX View Post
    The game in this current state is a timesink in travel. The current zones are huge, empty, and have no value. Just cut and pasted with random lvl mobs in random places. Ppl want content, period. The boat failed because of zero content, not Anima. Besides fishing and crafting what is there to do? AFK or use another means of travel to get to the content (Anima/Chocobo).

    Regarding Ifrit. Regardless of restriction to travel, ppl will still beat him for the glory of being one of the 1st in a timely manner. Strats will be posted shortly after and ppl will follow.

    Ifrit weapons are currently restricted regardless. Why? Drop rate and the inability to pass weapons. Most ppl with all Ifrit weapons have beaten him 100+ times. It's based on some pure luck but mostly repetition, period.

    Your petition is very self centered towards your personal preference that is still an option to do ingame. Therefore, limiting others from choice based on their "freetime" and real life.

    Until 2.0 is launched with all the restructuring you're just restricting a pay to play game even further in it's unfinished state. That I feel is why THIS Dev Team is giving THIS option.
    This too. Amen, brother!
    (0)

  8. #218
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Ruisu View Post
    I dunno, they've done a pretty good job at not reading these threads.
    They read all threads......
    (3)

  9. #219
    Player
    Maneki's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    30
    Character
    Maneki Neko'mimi
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rokien View Post
    The travel should be necessary. An airship shouldn't be instant, teleporting should have more repercussions because there is an Airship. I shouldn't beable to just return there do some stuff and return back to uldah with no repercussions.
    So getting back to the original topic of this long and drawn out thread, let me actually give my opinion on this. It centers around a few items:

    * FFXIV should be fun
    * FFXIV should be accessible
    * FFXIV should be about choice
    * FFXIV should pay for itself and generate profit for Square Enix

    FFXIV should be fun
    At the end of the day, FFXIV is a game. At the very core, it needs to be fun and entertaining in order to draw subscribers to sign up. One of the main goals of Square Enix in making FFXIV isn't to cater to those who are deeply vested in lore and challenge, but to take in subscription fees, pay the bills to keep the project running. In order to do that, the games needs to be fun. Which leads me to the next bullet.

    FFXIV should be accessible
    In the revelation that SE is a company that is trying to make money, their driver for making changes to the game is to make sure the game is balanced, has a lot of unique content, and is accessible to a large user base. Even though this is probably one of the harder MMOs to learn and play (so I've heard), it still needs to have options that cater to the more casual audience. Changes like the rested bonus, leve cap, and exp system are all prime examples. People that play 27 hours per day still have their "difficult" and "challenging" content that they can use, however people who play for 1 or 2 hours per day can still extract enjoyment out of their limited play time. I never played FFXI, but hearing about it from my LS mates really makes me glad I never did. As an MMO n00b, it sounds horribly inaccessible. Which leads me to the final point.

    FFXIV should be about choice
    All of the changes SE is implementing is to make for a better gameplay experience for a very broad audience. I see the changes as items to make the game more time efficient to play. It doesn't make it easier, but it allows casual players to experience more content in a shorter time span. If you are a hardcore player, it doesn't diminish your experience as you can also benefit from the changes (up to a point).

    Likewise, you could choose to ignore the changes and get personal gratification that you're doing more than your neighbor to get to the same place. This is a choice you make and you assume all benefits and consequences of your choice. Just don't complain to anyone that you were unfairly disadvantaged in the number of Ifrit wins you could attain because you chose to walk from Ul'Dah to Broken Water whereas another player chose to teleport and get started quicker.

    So these changes (I won't call them improvements) are to broaden the amount of choice a player has and bring in more subscribers, which leads to my final point.

    FFXIV should pay for itself and generate profit for Square Enix
    I would think of you as highly uneducated if you though SE made this game just because they wanted to cater to the hardcore fans. They do want to satisfy the player base but more importantly they want to grow the player base. This is because SE is a business. They are in it to drive revenue, make money, and keep the project self sustaining. Some companies have larger cash bases than others and can afford to keep projects going despite being cost centers (not breaking even or making profit). SE gambled for over a year by keeping the game free-to-play while patches, fixes, and content updates could improve the end user experience. In doing so, they sunk huge amounts of money into development and keeping the servers up, but they did so in hopes that the subscriber base would remain loyal and eventually start paying for content.

    While I don't know the specifics of the accounting, I think it would be safe to say that SE hasn't actually recouped all of the costs for going with that strategy yet. I'm sure their massive cash reserves were funding the project and they wanted to keep it going. Only the SE management knows what the breaking point is and when they'll "officially" write off the whole endeavor and pull the plug.

    With all that said (and I applaud you if you actually read it all), I don't think SE really gives a damn that you don't like the changes. They're making judgments based on what the majority of users want, what will bring in new players, and what will keep people paying subscription fees.

    If you don't like the changes to the game, stop playing and stop paying them. I know I welcome these changes and are happy to keep giving them my monthly fees.
    (13)

  10. #220
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Rokien View Post
    "
    Please don't make traveling even easier, now we can just free "teleport" to main city/camp. Or city/city. or whatever/whatever.
    .... Rokien. Really now, this does not make travel between cities any easier. We have an airship. Which is just a cutscene. Its not even an *experience*. So basically the only thing they cut out is the gil cost. Big woop. I fail to see how this makes anything easier. Sure it makes doing leves easier (since you get 2 hps, no need to waste anima) but we have a teleport system anyway. Point is, it doesn't make travelling easier, just cheaper in terms of gil/anima. This only benefits ppl who do a lot of back and forth (leve grinding for example), and does not take away from the open world travel ingame.
    (2)

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