Seems like they only cater to raiders these days and make everything for them.
Seems like they only cater to raiders these days and make everything for them.


Not exactly raiders. The games issue is that in order to get people to where the majority of players are at, they basically have to make everything easier at the lower levels so it gets completed faster. The reason things are easier in the .x5 patches is that the gear has improved and more shortcuts to getting geared get opened up.
The end result is that no one is used to what the game is supposed to play like. Technically, savage is also an issue because of the same issues. The way they handle crafting and gathering in this game and the recipes leave a lot to be desired as well. No idea why a consumable item requires aethersand. Almost 99% sure that anyone who does things casually in this game has no idea where to even get that outside of scrips and bots are farming those nodes. I've never really been a fan of timed nodes when people have real life to contend to, much like the firmament event.
Last edited by Colt47; 05-25-2023 at 08:55 PM.


These normal raid versions are completely fine in the way they are made. Yes, wipes happen in the first week, a lot of players are new to them, and since there are a lot of combinations going on, keeping track of them at first can be a struggle. But thats normal! Thats what makes these fights interesting.
What isnt normal is being able to beat bossfights on the first try. In nearly any single player game, you are generaly going to be doing them several times, as thats why its a boss fight. Casual mode is in those games only there because some people do not have the patience. But those people shouldnt play FF anyway, as you are going to rely on others (and patience can realy be a problem).
The only raid i had trouble with was the 10th on the first day (had a few wipes because of our party, 7 were watching the cutscene (so most likely new), and we wiped 3x in this). And the 12th, which as final fight is always a bit more difficult (wiped once, and then beaten it barely with any struggle).
But even then, in a few weeks you can be sure these are steamrolled, even if people dont have the newer gear. The gear in normals only matters when you get hit by the mechanics, as time isnt a factor here (no enrage). And this means more vitality isnt realy needed. As even now most mechanics still dont 1 hit you unless they are designed as instant deaths.
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