Quote Originally Posted by Aco505 View Post
I hope the HJ change is just our position staying in place with everything else untouched. I kinda like having my camera move with me when I use HJ.
It's kind of a bummer that they removed this and I wished they had left it in as an option. Right now, the character becomes a projectile during the animation, whereas before your body moved from your location to the edge of the target's hitbox. It looked and felt way better and I hope they re-adjust the camera and body animation part.

Quote Originally Posted by Petite View Post
1. Remove Spineshatter Dive. (Elusive Jump is all the mobility we need + Dfd exists + 2 charges is just more bloat + it does very little damage anyway.)

2. Give Nastrond 3 charges and reduce its CD from 10s to 5s CD so we can weave it every other GCD and get rid of them sooner.

3. Give us an Eye-generating ability so we can burst on pull and so there's more depth to Gierskogul use.

4. Make a front flip version of Elusive Jump so we can use and aim it instantly even if only just saves .03 seconds of execution time. RPR already has Hell's Egress and Ingress so I don't see why not.

These would be my suggestions to make it more dynamic and less bloated/stressful during bursts.
You say SSD is bloat and should be removed and then ask for a forward EJ. That's a bit contradictory.

You want us to be able to use all three NAS in buffs. Fair, but that'd made the job busier so unless BL's duration is changed to 20s, we could be in the same situation in 7.0 even if SSD dealt no damage (although I'm personally for more oGCDs as long as they can fit and are implemented properly). Plus NAS being on a timer is also, in a sense, part of the skill ceiling of the ability so that it's used properly within BL, drifting and other similar situations notwithstanding.

Not having a full opener is part of the job's identity, even if it can feel bad. I like being way stronger than usual when I can start a fight with two eyes and/or scales. Our damage would have to be nerfed if we were to always have a LotD window in the opener.

Quote Originally Posted by Taranok View Post
As a non-dragoon main looking in. Keep spineshatter, but make it do no damage and rename it, think thunderclap from monk. Would satisfy point 4. Likewise rework elusive jump into an actual jump instead of a backflip. So you jump in the air, 'disappear' as your camera pans backwards to the destination, and jump down in the new spot.

Change nastrond to spend down the LotD gauge, make it a GCD, finish on the super jump. Make it a fun burst ability instead of a 30s paced ability. We already have fast and busy hypercharge (machinist,) and fast and slightly less busy hypercharge (enshroud.) Adding slow and less busy to DRG would be fine in my eyes and functionally is how LotD works anyways. A little bit of structure and speeding up the phase overall would just make it more interesting.

As for an eye generating ability, just straight up rip out the entire eye system. It's a hat-on-hat system that is as bolted on as literally all of Black Mage is. Just skip the middle man already and make it a proper structure. Needing to high jump into mirage dive to generate eyes only to gierskogul to launch it is just an actually bad system, period.
The relationship between GSK, HJ and MD is precisely what gives us flexibility to our LotD windows. Though I guess you could argue that GSK is the odd one since it has to be used on cooldown and is the ability that puts us into burst mode.

Without MD, we'd have no way to control when to enter LotD.

We should also stop asking for things to be removed or completely reworked when they are fine. Improve them or give them a better purpose but don't remove them.

This latest Dragon Sight change is quality of life, even if it does reduce the skill ceiling of the job a little in some cases, but I don't want it if it means removing positionals in any shape or form from the job in 7.0.