It's kind of a bummer that they removed this and I wished they had left it in as an option. Right now, the character becomes a projectile during the animation, whereas before your body moved from your location to the edge of the target's hitbox. It looked and felt way better and I hope they re-adjust the camera and body animation part.
You say SSD is bloat and should be removed and then ask for a forward EJ. That's a bit contradictory.
You want us to be able to use all three NAS in buffs. Fair, but that'd made the job busier so unless BL's duration is changed to 20s, we could be in the same situation in 7.0 even if SSD dealt no damage (although I'm personally for more oGCDs as long as they can fit and are implemented properly). Plus NAS being on a timer is also, in a sense, part of the skill ceiling of the ability so that it's used properly within BL, drifting and other similar situations notwithstanding.
Not having a full opener is part of the job's identity, even if it can feel bad. I like being way stronger than usual when I can start a fight with two eyes and/or scales. Our damage would have to be nerfed if we were to always have a LotD window in the opener.
The relationship between GSK, HJ and MD is precisely what gives us flexibility to our LotD windows. Though I guess you could argue that GSK is the odd one since it has to be used on cooldown and is the ability that puts us into burst mode.
Without MD, we'd have no way to control when to enter LotD.
We should also stop asking for things to be removed or completely reworked when they are fine. Improve them or give them a better purpose but don't remove them.
This latest Dragon Sight change is quality of life, even if it does reduce the skill ceiling of the job a little in some cases, but I don't want it if it means removing positionals in any shape or form from the job in 7.0.



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