Quote Originally Posted by Shurrikhan View Post
But they're not? Back when we had more positionals and they were each more punishing... we also had fewer and less static (of) boss designs.
Such as? Because when I think of interesting fights they've done, I think of Neo Exdeath, or Leviathan Savage. Even Titan Savage when he jumps. They have limited mobility on some fights, like E9S where it just randomly jumps to a side, but 90% of the boss is just a stationary boss facing north with nothing changing.

Then I look at P2S and see the devs finally shaping the arena and limiting the player's walkable area and think: "Wow, why haven't they been doing this all this time?" Even P7S, the dumpster fire of a fight that it is, at least tries to be interesting, and it mostly succeeds at it in a way P8SP1 or P4S in general never truly succeeds.

Then there's literally all of Delubrum Reginae Savage, which represents some of my personal favorite fights in the entire game, doing unique things in different ways. The entire chess mechanic is just fun. And not caring about positionals in general enhanced the enjoyment, especially in the high stakes fight of DRS where deaths are serious problems.

Really, please, feel free to try to pretend fights in the past have somehow been more interesting when having positionals. They are extremely few and extremely far between.