Not AMD but Microsoft as DirectX9 doesn't allow windowed multi-GPU like Crossfire or SLI (possible in DX10 or DX11), so in the end maybe that's up to SE (to use DX10/11 API for its 2.0)
Not AMD but Microsoft as DirectX9 doesn't allow windowed multi-GPU like Crossfire or SLI (possible in DX10 or DX11), so in the end maybe that's up to SE (to use DX10/11 API for its 2.0)
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