Producer/Director Yoshida here returning to the front lines after fighting against the flu.
Currently, a part of the development and operations team is focused on eliminating the issues with lag in Ul’dah and instanced raids as well as content congestion, prioritizing this work higher than patch 1.22. I deeply apologize for any inconveniences these issues are causing.
Also, in regards to the instanced raid occupancy issue, we have setup a timer on the outside of the instanced raids, and when the timer fulfills certain requirements, the specifications force cancel occupancy. Due to this, there are some instances where the instance numbers will still be reduced even though there are zero players occupying them.
Currently in order to resolve the above issues as well as eliminate the high amount of lag in instanced raids, we will not only be performing system adjustments, but
we will also be addressing some underlying things such as server strengthening, so we ask for and appreciate your continued patience.
We are currently working with all our power to resolve these things to make it in time by the weekend peak time.