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  1. #1
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    712
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Quote Originally Posted by Vandso View Post
    Give me examples. What is it that you want? A patch every 2 months instead of 4? More MSQ? More Dungeon, Raids, Trials? Two Ultimates per patch? More grindy stuff? More PVP stuff? More solo content? If then, what? Deep Dungeons or anything else? Is there any content that isn't in the game that you want to suggest? I personally would like to see solo Raids/Trials with solo mechanics. But I'm a casual player, so I have nothing to complain since FFXIV is the best causal MMO of all time. But what about you endgamers, what do you want?
    Read about the various patches prior to Endwalker. Most of them had multiple dungeons and also included a dedicated area or mechanic for the relics. Dungeons and forays are content that you can play repeatedly. Two key words: interaction and repetition. V&C dungeons lack repetition. Island Sanctuary is neither interactive nor repetitive.

    The previous patches are what brought us to this game. I miss them and want them to come back. That’s all!
    (10)

  2. #2
    Player
    Caro178's Avatar
    Join Date
    Aug 2022
    Posts
    325
    Character
    Caro Calise
    World
    Ultros
    Main Class
    White Mage Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    Read about the various patches prior to Endwalker. Most of them had multiple dungeons and also included a dedicated area or mechanic for the relics. Dungeons and forays are content that you can play repeatedly. Two key words: interaction and repetition. V&C dungeons lack repetition. Island Sanctuary is neither interactive nor repetitive.

    The previous patches are what brought us to this game. I miss them and want them to come back. That’s all!
    "Hard mode" dungeons stopped being implemented before Shadowbringers, not before Endwalker. That means it has been over 4 years since we've had a patch that wasn't an expansion drop include more than one dungeon. It is simply false to say "before Endwalker we had this" because no, we didn't. Shadowbringers and Endwalker are basically on par in terms of sheer amounts of new content (be it combat or not.) It is different content, but different doesn't mean it's justifiable to pretend it doesn't exist.

    Personally, I enjoyed both Eureka and Bozja but the fact is player engagement with that content was not high enough to justify repeating it for a third time. This is why they tried to implement other things that (debatably) didn't work. Also, we did not get Eureka/Bozja updates in every patch so that's another detail that simply isn't true.

    Even as someone who loved the Endwalker MSQ there is a visible lack of mid-level endgame content. Still, the game is in a healthy state according to recent polls. It is pure fantasy that Endwalker has been a failure of any kind. It has been a very successful expansion on all counts. Does that mean it is without flaws? Of course not, but the recent numbers should have clarified a lot of things for even the most critical forum dwellers. Overall the endgame raiding scene is especially active compared to previous expansions even with the heavy complaints about job and loot design. Savage and ultimates have had high clear rates this expansion.
    (5)

  3. #3
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,602
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by caffe_macchiato View Post
    Read about the various patches prior to Endwalker. Most of them had multiple dungeons and also included a dedicated area or mechanic for the relics.
    That dedicated area/mechanic for the relics was there during exactly 40% of the life of the game, which I do not consider "most". Also, multiple dungeons have been, and remain a part of the patch cycle. You just don't care for the 'multiples' this expansion. Then again, those extra dungeons in 2.4 didn't really give you rewards you couldn't get elsewhere either. There's only so many times you can run through Snowcloak and Sastasha (Hard) once you've got the rewards you want ...

    Let's look at your source and investigate what's available for the .4 release of 2.0 through 6.0, shall we? Note that 2.4 had two Hard Trials and two Trials. Every other release had one hard/extreme trial and one trial. 2.4 also had two hard dungeons. Unlike every other release. Aside from two dedicated area/mechanics for the relics (again, 2 out of 5 patches), there really is little difference between the 3.4, 4.4, 5.4 and 6.4 "content" listed.

    6.4

    Raid series
    Dungeon
    Varient Dungeon
    Trial
    Extreme Trial
    Unreal

    5.4

    Raid series
    Dungeon
    Bozja
    Trial
    Extreme Trial
    Unreal

    4.4

    Raid series
    Dungeon
    Hard Dungeon
    Trial
    Extreme Trial
    Eureka

    3.4

    Raid series
    Dungeon
    Hard Dungeon
    Trial
    Extreme Trial

    2.4

    Dungeon
    Hard Dungeon
    Hard Dungeon
    Trial
    Extreme Trial
    Trial
    Raid series
    (1)

  4. #4
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by DPZ2 View Post
    ...
    To be fair, we didn't need an exploratory zone in ARR. All of ARR was the exploratory zone, and each zone was pretty engaging and busy with something going on.
    (7)

  5. #5
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,911
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DPZ2 View Post

    5.4

    Raid series
    Dungeon
    Bozja
    Trial
    Extreme Trial
    Unreal

    4.4

    Raid series
    Dungeon
    Hard Dungeon
    Trial
    Extreme Trial
    Eureka
    4.4 was only 1 dungeon saint moch hard, was no eureka that came in 4.45. Bozja was also 5.45. Im in two minds calling unreal new content too to be fair.
    (0)

  6. #6
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,602
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Masekase_Hurricane View Post
    4.4 was only 1 dungeon saint moch hard, was no eureka that came in 4.45. Bozja was also 5.45. Im in two minds calling unreal new content too to be fair.
    Sorry, but the source material I used (provided by the person I was responding to) incorporated everything from patch 4.40 through 4.45 in its listing. To be clear, Eureka was first released in patch 4.25 ... long before the 4.4 patch. Similarly Bozja was first released in patch 5.25.

    You also ignored the dungeon The Burn, which was released in 4.4.
    (0)