Quote Originally Posted by Ransu View Post
Lets be real for a minute. Your average and even to a point above average players are not going to be doing things like that group that cleared TOP without a healer or even just your average savage fight. Tanks having self healing is absolutely a problem, but healers are not useless in the current meta. Only the extreme of the extreme are pulling stunts like that.
It means that you can optimize a role away.

It means that in this fight, healers are a crutch, not a necessity. One third of the trinity which supposedly is made so that players have a reason to group up together, relying on the strenth of their jobs to fill in the gaps in for a well balanced team, is redundant in Current, highest end content.

Can you do the same with DPS classes? Can you optimize them away? How about tanks?

It doesn't matter that only a few people can do no-healer runs. It means that when you truly optimize your team composition to the extreme, healers are no longer necessary. It means that in order to get the most of out of this content you have to exclude a whole Role.