Quote Originally Posted by DixieBellOCE View Post
As much as we go back and forth bickering about elitism and such, this is a very consistent argument that is only missing one variable.

The player variable.

The skill floor and skill ceiling of gameplay in XIV is miles apart, and that is a core gameplay issue that over the years had just kept widening as the story content of the game never ramps up in difficulty outside of very special cases.

The difference between a good and a bad tank is night and day, a tank that knows how to play the game will never require healing, where as a tank that does not understand their kit will die, even if you sit there and heal them non stop.

The same can be said for Healing and DPS alike, the issue with the game is the skill variance.
If the game did more to raise the floor up a bit closer to the ceiling, and players were forced to use their job's entire kit during the story, there wouldn't be as big of a gap.
I think here is where we finally agree on something, as in an earlier post in this thread I mentioned that over 50% of the tanks I have grouped do not know how to mitigate properly and eat up my resources very quickly. On the other side of that coin are the tanks that are nigh unkillable. DPS players are likewise in that they can quickly eat up healer resources as well if they can't stay out of the bad.

Unfortunately, this actually serves for the devs to keep things as they are as the lowest common denominator can and likely will dictate the direction they move in. It's a juxtaposition. Force difficulty on the casual playerbase, and many of them will just bail, but those who stay will get better at the game. However, I believe that the pendulum has swung too far in one direction as this point. If things don't change in 7.0, then SE is going to start losing players from the skilled side of the playerbase. The game is simply far too saturated with content that poses little to no threat level at the normal difficulty. And while there are more difficult duties to participate in, the problem with this is that players of all skill levels are incentivized to participate in NM duties via MSQ progression and roulettes.