Wasn't holding my breath for much of anything for the specific Frontlines damage modifiers with the dev's track record, but now that I've seen them- ehh, it's a start.
-SCH's damage nerf being reverted was overdue. They erroneously got lumped in with SMN and WHM's 10% damage nerfs (their "solution" to their LBs getting stacked). The fabled "12 SCH DoTs killing entire teams before they can elixir" has nothing on 3+ DRKS coordinating draw-ins.
-DRK's new 10% damage reduction is a misplaced bandaid on the actual issue. Sooo... I guess their LBs will hurt less? It looks like WAR got the SCH treatment where they had to get caught in the nerf because reasons. I'm assuming the devs would try and justify it with something about their HP-siphoning skills being too good in large crowds or some jazz...
-Melees and tanks losing 10% of their current defense modifier is a start. A few of the melee DPS like NIN probably could have stood to lose 5-10% more. However, also increasing most ranged DPS' damage taken by 5% seems to almost negate the whole point.
-DNC and RDM getting a 5% defense modifier seems overdue. I also don't know how big of a difference it'll make, but with the other ranged jobs getting their defense nerfed, this at least puts them a cut above the rest. lolSGE.
- I understand the +15 seconds to DRG, SAM and WHM (especially WHM), but DNC's LB being affected is a mystery so far. Unless their new 5% damage reduction is expected to make a huge difference, their LB is one of the best opportunities to take out a DNC, and shouldn't be used carelessly anyway.
- The duration of the general CCs being reduced by 25% makes me raise an eyebrow. Like, I understand a second being shaved-off of CCs that last 4 seconds (not very many), but can you even have a debuff that lasts a fraction of a second? Is a 2 second stun now going to only last a second and a half? (can they do that?) I don't think I ever seen or noticed a buff or debuff active for any amount of time that wasn't a whole number.
-Mount debuff nerf is good for the people who have no sense of awareness of their surroundings, I guess? Just eliminates punishing people stupid enough to be/get on their mount with enemies nearby.
- I guess Frontlines matches will be quicker in general with Onsal and Seize getting point caps lowered. I'm assuming the accumulation of points from ice in the new Shatter map will be fast enough to justify the higher point cap.
-Good riddance, Secure.