War -10% dmg in fl .... just why?
War dmg is fine in fl, at least remove the hp cost then for fl aswell.

War -10% dmg in fl .... just why?
War dmg is fine in fl, at least remove the hp cost then for fl aswell.

Yea, I'm pretty confused on this one as well. WAR didn't seem strong enough to warrant a nerf to their damage, and RDM didn't seem flimsy enough to constitute them needing 10% more damage reduction then their casting counterparts. (Dancer completely makes sense though. I would have just straight up changed NIN's DR to that of a ranged job, and DNC's to that of a Melee job. But that's just me.)

Am really not sure why they changed the scores like they did, unless we move faster on those maps a comeback is even less likely.
The change to limp = dismount is well overdue, sure you never want to be in that situation, but who hasn't had server tick screw them with that? Also bards yet again having it easy with the LB buff, I'm gonna need a old bard walking stick one day. :P
In a vacuum this still overall seems rather middling or at least mildly net positive, the thing I'm most focused on is the crowd control change, it isn't really addressing the core issue but it's still something that might get a small amount of mileage, we'll have to see. If some crowd control effects can still be spammed without care, I'd expect to see things being more the same.
Likely to filter out the large number of Unga Bungas on the field. Meme aside, I don't think it'll impact Warrior too hard, they operate best with support, debuffing and displacing enemies, and the slight adjustment in damage reduction makes it closer to net neutral when combined with all the other damage sources.
Biggest winner of the listed classes seems to be Scholar, with their own baseline returning to net neutral before buffs, with battle high this could get out of control like it did at rework launch, but we'll have to see what else is different to truly gauge that.
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