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  1. #1
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    War -10% dmg in fl .... just why?
    War dmg is fine in fl, at least remove the hp cost then for fl aswell.
    (3)

  2. #2
    Player
    Rexxus's Avatar
    Join Date
    Jan 2014
    Posts
    43
    Character
    Eaulnaux Fabubon
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Llynethil View Post
    War -10% dmg in fl .... just why?
    War dmg is fine in fl, at least remove the hp cost then for fl aswell.
    Yea, I'm pretty confused on this one as well. WAR didn't seem strong enough to warrant a nerf to their damage, and RDM didn't seem flimsy enough to constitute them needing 10% more damage reduction then their casting counterparts. (Dancer completely makes sense though. I would have just straight up changed NIN's DR to that of a ranged job, and DNC's to that of a Melee job. But that's just me.)
    (0)

  3. #3
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    60
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    Am really not sure why they changed the scores like they did, unless we move faster on those maps a comeback is even less likely.

    The change to limp = dismount is well overdue, sure you never want to be in that situation, but who hasn't had server tick screw them with that? Also bards yet again having it easy with the LB buff, I'm gonna need a old bard walking stick one day. :P

    In a vacuum this still overall seems rather middling or at least mildly net positive, the thing I'm most focused on is the crowd control change, it isn't really addressing the core issue but it's still something that might get a small amount of mileage, we'll have to see. If some crowd control effects can still be spammed without care, I'd expect to see things being more the same.
    Quote Originally Posted by Llynethil View Post
    War -10% dmg in fl .... just why?
    War dmg is fine in fl, at least remove the hp cost then for fl aswell.
    Likely to filter out the large number of Unga Bungas on the field. Meme aside, I don't think it'll impact Warrior too hard, they operate best with support, debuffing and displacing enemies, and the slight adjustment in damage reduction makes it closer to net neutral when combined with all the other damage sources.

    Biggest winner of the listed classes seems to be Scholar, with their own baseline returning to net neutral before buffs, with battle high this could get out of control like it did at rework launch, but we'll have to see what else is different to truly gauge that.
    (3)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Llynethil View Post
    War -10% dmg in fl .... just why?
    War dmg is fine in fl, at least remove the hp cost then for fl aswell.
    Everyone's incoming damage was also basically increased by 10%, so they basically just made it a net neutral change.
    (2)