TOP had been cleared without a healer
https://www.youtube.com/watch?v=k65bhdogQKw
TOP had been cleared without a healer
https://www.youtube.com/watch?v=k65bhdogQKw
Let's all huff some of that copium and hope this will finally make them reconsider their current design approach, wherever that may lead.
Has the president of healing found out about this yet?
i’ve been a healer main in mmos always. i was a healer main my entire time through MSQ, and i really didn’t think it was in that bad of a place until i started leveling alt DPS jobs and realized how much fun i was having leveling them. i think there are definitely problems in every class but healing is in a really bad place. high end content being able to get cleared without healers is proof enough of that. NO ONE wants to heal anymore and it’s not a skill issue it’s a game issue.



The concern is that the healers do not have a decent DPS rotation, and above all there is too much healing effect on the game the HP regeneration effects(HoT) that the DPS roles bring should be removed and Tank roles healing effect should be nerfed.
In addition the DPS roles who have healing effect are unfairly taxed for spells they don't particularly want to have.
Something exactly I went through, just breathed in copium this entire time when playing SCH in SHB and EW "maybe it'll get better". But it didn't and doesn't seem to be the case, and I have more fun playing DPS. Even tank is still more fun than healers.i’ve been a healer main in mmos always. i was a healer main my entire time through MSQ, and i really didn’t think it was in that bad of a place until i started leveling alt DPS jobs and realized how much fun i was having leveling them. i think there are definitely problems in every class but healing is in a really bad place. high end content being able to get cleared without healers is proof enough of that. NO ONE wants to heal anymore and it’s not a skill issue it’s a game issue.


I mean... you've seen 1 tank 3 dps EX roulette runs, right? We're kinda already past that point in some regards
Yep, if they ramp healing requirements now, after so many years of healing being easy breezy, people are going to hit a metaphorical whiplash when they suddenly find they're required to actually press buttons. Barb EX is a great example, ironically. I found it fine. Many people found it fine. There are some, however, who are apparently saying 'this doesn't really count as an EX, it's more like a Savage in how fast the damage comes out'. Like, no, have you seen Savage? Damage is just as spaced out there as it is in Rubi EX, or Hyd EX. Barb EX was the test of 'adding more damage to heal through' and a big chunk of the playerbase couldn't keep up. This should make it evident to all that 'add more healing required' is not the way to solve this, or if it is, it'll take several years of slowly ramping up to the new required amount of healing.People managed to do that just fine in previous expansions, but if you make healing a complete joke for several years of course you get almost nothing but players who can't handle anything more difficult.
The "state" of the average healer's competence is simply the result of the dev team's design decisions.
And then on the flipside, we've got idiots like me, who think that adding back some of the old damage skills and making the downtime (that we invariably end up having 70% of our time in a fight being) more interesting. It's like, think about tanks. When they're not doing their fun No Mercy stuff, GNB still has stuff to do. It has to build resource ready for next NM. It has to spend 1 cartridge on another, unbuffed Gnashing Fang combo. It has a Blasting Zone to throw in. Even in the 'downtime' between bursts, it's got stuff to do that isn't just 'press 1 for 30 seconds'. Go back further to SB. After the tank had Emnity secure, enough that it wasn't in threat of being stolen by a DPS, that's the tank's 'duty' in the fight complete, now they just have to mitigate stuff correctly. Did that mean they got forced to use a 11111111 spam rotation, so they could 'focus on doing their duty of mitigating damage'? No, they had an actual rotation.
And whenever anyone like me tries to suggest 'hey we can make the rotation be fun and interesting again, and balance potencies so that 'doing it wrong' isn't so much of a damage loss' we're hit with ridiculous hyperbole like 'no you just want to gatekeep the casuals out of content and flex your e-peen about how good you are at the game' and it's like, no, that's not the case at all, I just want to have more to do than pressing the healer equivalent of Fast Blade 18 times in a row. All I asked for with WHM, on the damage side of things, was a new GCD that has a 15s CD, and to rescale Dia to be 12s instead of 30. Even that was too much for some
![]()
Oh but wait, I've gone and made it so that if the player plays 'the old way' with this new rotation, they'll do 100p less than they currently do per minute, this will SURELY be the cause of thousands of 0.1% wipes, and not the fact that we have so many 1000+ potency skills that have a tendency to forget to crit/dhit when they need to. The difference between a Hyosho that does and does not crit+dhit is like, 130k damage. That's probably the entire fight worth of 'healer is doing 100p less per min than previous patch'. And this pic is incredibly reductive as it doesn't include other stuff like POM, Assize, Misery, another damage neutral heal skill that would allow you to move more damage into a raidbuff if you really wanted to optimize. We also had a thread over in Healer Discussion where some WOW players had started the game, and the healer was asking if the gameplay gets any better because they were like level 10 and it was bland (being Stone and Aero). What can we say other than 'no, it's basically like that all the way to 90'?
edit: damn this thread moves so much faster than the ones in the healer rantzone, i spent too long making the pic and now like 2 pages have gone by
Last edited by ForsakenRoe; 05-18-2023 at 07:10 PM.


Healing Barb Ex on release was the most fun I had in this game in the longest time as a healer. I was so excited to see what was in store for healers in Abyssos (Savage). What an absolute massive disappointment that was.Barb EX is a great example, ironically. I found it fine. Many people found it fine. There are some, however, who are apparently saying 'this doesn't really count as an EX, it's more like a Savage in how fast the damage comes out'. Like, no, have you seen Savage? Damage is just as spaced out there as it is in Rubi EX, or Hyd EX. Barb EX was the test of 'adding more damage to heal through' and a big chunk of the playerbase couldn't keep up. This should make it evident to all that 'add more healing required' is not the way to solve this, or if it is, it'll take several years of slowly ramping up to the new required amount of healing.


Well for starters, stop as a level 90 to dump your ilevel so we only get Crystal Tower in Alliance roulette and so on and so forth... alot of these things is barred behind players exploiting the game.This is effectively what the lead designer of this game told Healers in the latest live letter.
Consider if he had said that about your role (tank / dps) for a second and how you would feel.
Forget the leveling experience, it doesn't matter.
Forget dungeons up to 90, they don't matter.
Forget normal raids, EX's, and Savage, they don't matter.
If you want your job to be engaging, play Ultimate, the hardest content in the game that only a few percentage of actual players do.
Engagement shouldn't be either 0% or 100%. It shouldn't be either braindead easy in 95% of content or pull your hair out in the hardest thing the game offers.
The same basic damage rotation from level 4 to level 90 (A 30s dot and a filler spell) is not acceptable gameplay or game design.
Edit:
Yoshi-P's statement is about as tone deaf as the Lead Designer of WoW flat out saying they didn't want players playing a certain DPS spec. (Language warning)
Background: Instead of properly balancing a certain DPS spec, the WoW devs nuked it to the ground so people would play other things.
Sound familiar?


Lvl 90 healer rotation too difficult. Need CT lvl 50 healer rotation, much easier.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





