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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,332
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    All this trait really does is trick the same people who fish for free cure procs, it's a noob trap.

    I have not noticed ANY difference in incoming damage between Stormblood and Shadowbringers/Endwalker relative to my HP pool, besides our active mitigation simply becoming stronger.

    If this trait actually provided you with a constant passive Rampart you wouldn't have to heal tanks at all.


    Quote Originally Posted by fulminating View Post
    Everyone seems to be glossing over the average competence of healers and how utterly hilarious the fallout of requiring healing would be.
    People managed to do that just fine in previous expansions, but if you make healing a complete joke for several years of course you get almost nothing but players who can't handle anything more difficult.
    The "state" of the average healer's competence is simply the result of the dev team's design decisions.
    (14)
    Last edited by Absurdity; 05-18-2023 at 09:32 AM.

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,626
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Absurdity View Post
    If this trait actually provided you with a constant passive Rampart you wouldn't have to heal tanks at all.
    I mean... you've seen 1 tank 3 dps EX roulette runs, right? We're kinda already past that point in some regards

    Quote Originally Posted by Absurdity View Post
    People managed to do that just fine in previous expansions, but if you make healing a complete joke for several years of course you get almost nothing but players who can't handle anything more difficult.
    The "state" of the average healer's competence is simply the result of the dev team's design decisions.
    Yep, if they ramp healing requirements now, after so many years of healing being easy breezy, people are going to hit a metaphorical whiplash when they suddenly find they're required to actually press buttons. Barb EX is a great example, ironically. I found it fine. Many people found it fine. There are some, however, who are apparently saying 'this doesn't really count as an EX, it's more like a Savage in how fast the damage comes out'. Like, no, have you seen Savage? Damage is just as spaced out there as it is in Rubi EX, or Hyd EX. Barb EX was the test of 'adding more damage to heal through' and a big chunk of the playerbase couldn't keep up. This should make it evident to all that 'add more healing required' is not the way to solve this, or if it is, it'll take several years of slowly ramping up to the new required amount of healing.

    And then on the flipside, we've got idiots like me, who think that adding back some of the old damage skills and making the downtime (that we invariably end up having 70% of our time in a fight being) more interesting. It's like, think about tanks. When they're not doing their fun No Mercy stuff, GNB still has stuff to do. It has to build resource ready for next NM. It has to spend 1 cartridge on another, unbuffed Gnashing Fang combo. It has a Blasting Zone to throw in. Even in the 'downtime' between bursts, it's got stuff to do that isn't just 'press 1 for 30 seconds'. Go back further to SB. After the tank had Emnity secure, enough that it wasn't in threat of being stolen by a DPS, that's the tank's 'duty' in the fight complete, now they just have to mitigate stuff correctly. Did that mean they got forced to use a 11111111 spam rotation, so they could 'focus on doing their duty of mitigating damage'? No, they had an actual rotation.

    And whenever anyone like me tries to suggest 'hey we can make the rotation be fun and interesting again, and balance potencies so that 'doing it wrong' isn't so much of a damage loss' we're hit with ridiculous hyperbole like 'no you just want to gatekeep the casuals out of content and flex your e-peen about how good you are at the game' and it's like, no, that's not the case at all, I just want to have more to do than pressing the healer equivalent of Fast Blade 18 times in a row. All I asked for with WHM, on the damage side of things, was a new GCD that has a 15s CD, and to rescale Dia to be 12s instead of 30. Even that was too much for some



    Oh but wait, I've gone and made it so that if the player plays 'the old way' with this new rotation, they'll do 100p less than they currently do per minute, this will SURELY be the cause of thousands of 0.1% wipes, and not the fact that we have so many 1000+ potency skills that have a tendency to forget to crit/dhit when they need to. The difference between a Hyosho that does and does not crit+dhit is like, 130k damage. That's probably the entire fight worth of 'healer is doing 100p less per min than previous patch'. And this pic is incredibly reductive as it doesn't include other stuff like POM, Assize, Misery, another damage neutral heal skill that would allow you to move more damage into a raidbuff if you really wanted to optimize. We also had a thread over in Healer Discussion where some WOW players had started the game, and the healer was asking if the gameplay gets any better because they were like level 10 and it was bland (being Stone and Aero). What can we say other than 'no, it's basically like that all the way to 90'?

    edit: damn this thread moves so much faster than the ones in the healer rantzone, i spent too long making the pic and now like 2 pages have gone by
    (14)
    Last edited by ForsakenRoe; 05-18-2023 at 07:10 PM.