You used to be forced to do side quests else you would fall behind the level requirements for the MSQ. They moved away from that and increased the amount of exp you earn for obvious reasons as the campaign got longer and longer.There was sort of an attempt in ARR, but all of that was basically thrown out, and nothing was really expanded on horizontally - in favor of railroading MSQ vertically. As we know. lol
Imagine if you could explore freely in XIV, and you had Story NPC trusts running around with you. Then split up the story into different series of events that don't need to all be linearly connected with each other.
it made sense in ARR since not only was the open world content like FATE grinding and combat leves more valuable but the ARR story in of itself was just one story to go through, so the exp requirement padding made sense to prolong the content. Understandably they shortened the exp requirement the more they dedicated the story aspect of the game by making the msq quest chains frequent and longer as the patches rolled on
Yeah I know, I was there grinding it out like the rest of 'em. lol
That's not really what I meant though - The MSQ went full steam with the vertical momentum, we kinda expected it to split off at some point. The Exp evolved to match it just to get you through the story, but nothing else expanded horizontally like we expected it to in HW+ either, we even stopped getting Battle Leves altogether. The formula now is basically we get 1 alternate system for exp, otherwise you're just spamming roulettes, and you're always encouraged to keep the vertical train going. They gimped or removed all other exp and reward systems.
They kinda designed themselves into a vertical hole that can never stop.
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