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  1. #211
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    One thought on presentation of vibes, I wonder if having such a long forced story causes issues in the game being able to pace itself. As you get funneled to very specific tasks and have a sense of go go go to get to the next step, wonder if the MSQ ends up hampering the wanderlust potential a little.

    For context I generally enjoy all of the msq.. just that in combination of progression systems and story systems it creates a linear canyon and perhaps takes away any ability to breathe in. Like a Junji Ito canyon you kind of kept sucked through, sometimes literally but also psychologically. As FFXIV does have cute landmarks here and there, it's not like it doesn't have some of the things we mention (maybe not enough, or what have you), but because everything points to progressing into the canyon it's maybe difficult to have the ideas even show themselves against the traffic.

    Like if SE adds a lot of details to a raid, how many of you actually get to see it even if you might have wanted to? Now I'm not saying there is any issue with raids, but just an example of traffic, or in this case over arching traffic patterns, may cause conflicts. On that point I did like they added quests in the raids afterwards, nice opportunity to soak in all the pretty spaces.

    Maybe more in context and to excellent example of people's enjoyment, some are able to have MSQ be the content and then just wait till next patch, but I imagine quite a few feel compelled to rush through because they know it's one long corridor so they can get to the content they need, but have to rush through that because they know that corridor may run out too. Now in comparison to WoW I think FFXIV has much better corridors when playing casually, and lack of constant FOMO, for most things, is helpful aspect. Though to WoWs credit I feel they have better grounding in identity of jobs / enacted gameplay roleplay, and shorter stretches of corridors if you join late. I'd much rather play FFXIV casually than WoW, but if I was 24/7 gamer the missing grounding would have a greater impact on me. Psychologically the long long MSQ corridor, if I joined late, would have an impact on me, I think.
    (0)
    Last edited by Shougun; 05-18-2023 at 02:01 AM. Reason: how does auto correct change the right things wrong but the wrong things not at all.. hmmm

  2. #212
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shougun View Post
    One thought on presentation of vibes, I wonder if having such a long forced story causes issues in the game being able to pace itself. As you get funneled to very specific tasks and have a sense of go go go to get to the next step, wonder if the MSQ ends up hampering the wanderlust potential a little.

    XIV doesn't have any wanderlust in it. By design. You can't even leave the city until you've completed some quests and most areas are locked behind the MSQ to make sure you don't wander around. The biggest problem with XIV's overworld, and its a huge one, is that its a prop.

    In other words the world exists because of the MSQ, the MSQ does not exist because of the world. And this is a critical flaw. In XI the world seems like it was built first and then they developed things to do in it. In XIV the writers do the story and then they create the areas it's going to take place in, making them lifeless and shallow. One of the worst offenders is Ultima Thule.

    Again, deferring to other games that have great openworld experiences we can look at Elden Ring, where they asked George RR Martin to design the backstory and world in which the MSQ, related but different to what happened to begin with, took place.

    " Miyazaki and his team from FromSoftware were doing groundbreaking stuff with gorgeous art, and what they wanted from me was just a bit of worldbuilding: a deep, dark, resonant world to serve as a foundation for the game they planned to create. And as it happens, I love creating worlds and writing imaginary history.”

    There's lore in the areas of XIV but its super shallow. Again, it feels like it got added after the MSQ was thought of.
    (3)

  3. #213
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ath192 View Post
    XIV doesn't have any wanderlust in it. By design. You can't even leave the city until you've completed some quests and most areas are locked behind the MSQ to make sure you don't wander around. The biggest problem with XIV's overworld, and its a huge one, is that its a prop.
    There was sort of an attempt in ARR, but all of that was basically thrown out, and nothing was really expanded on horizontally - in favor of railroading MSQ vertically. As we know. lol

    Imagine if you could explore freely in XIV, and you had Story NPC trusts running around with you. Then split up the story into different series of events that don't need to all be linearly connected with each other.
    (0)

  4. #214
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I honestly don't think a classic XI rerelease or such would work right now at least not from my perspective.

    The game just wouldn't be what it was without it's cancerous cesspit of a community and I say that as someone who truly loved the game and was likely the second best geared BRD (Damn you Teffie!) outside of Japan on my server at the time.

    At the lower levels, the game would curb stomp you for fun and profit, and then one you hit the end game, that was replaced by rival HNM shells curb stomping you instead. It was an amazing experience but it's also one that just wouldn't fly nor sell today. People are too used to that instant gratification now.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #215
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    I honestly don't think a classic XI rerelease or such would work right now at least not from my perspective.

    The game just wouldn't be what it was without it's cancerous cesspit of a community and I say that as someone who truly loved the game and was likely the second best geared BRD (Damn you Teffie!) outside of Japan on my server at the time.

    At the lower levels, the game would curb stomp you for fun and profit, and then one you hit the end game, that was replaced by rival HNM shells curb stomping you instead. It was an amazing experience but it's also one that just wouldn't fly nor sell today. People are too used to that instant gratification now.
    That's what everyone keeps saying but I don't think that's true. There hasn't been a good progression/exploration slow MMO in recent years that's failed or succeeded based on something close to what XI tried with its content style. And I'm not talking about bug riddled messes with management and direction issues. When that happens its impossible to know what killed the game. For example XIV 1.0. If 1.0 had been a smooth player I don't think content direction and style would've been the problem. But we'll never know because they gutted the whole thing.

    If anything we see private servers with thousands of players, the continuation of the game in its retail form albeit with trusts, and even some new people trying it out because they are tired of XIVs disposable content approach.

    While I think some changes to the content and cadence would have to be made to diffuse the population throughout the world and address some of the things you've posted above what matters is the focus on progression of the game.
    (3)

  6. #216
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,604
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Renathras View Post
    I think if SE did something like buying the [snipped] private server's source code from them (those people did a lot of work, only fair to compensate them), and then made that as a live service, it would be super popular, because then you'd have people like me that are iffy on private servers jumping all over it.
    Under what circumstances do you envision Square Enix purchasing source code for a private server that utilizes its intellectual property without royalty or legal contract? How does one fairly compensate what is considered illegal under the laws of most countries?

    Under-the-radar private servers exist because game companies don't want to bother with them. From what I've seen about the server mentioned above, it's pretty close to the edge of what can be ignored.

    Yes, I get it. Dedicated fans of the game want to make it a better experience.

    I assume the private server you've mentioned is hugely popular because players don't have to pay a subscription, first-and-foremost. It's certainly fun for a given group of players until the inevitable take-down order shuts down servers. And heaven help the 'fans' who run a private server if the game company finds them monetizing it, because lawyers are very expensive.
    (1)

  7. #217
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    SE make two youtube guides! an configuration guide and a installation guide


    FINAL FANTASY XI: Configuration Guide

    FINAL FANTASY XI: Installation Guide For Returning Players
    (2)


    All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.

  8. #218
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    The Beastmaster

    (3)


    All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.

  9. #219
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,604
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Nice to see you can get higher resolutions by using the current configurator without having to edit the game configuration file directly these days. That was both a pain to locate the information, and a pain to actually implement the solution.
    (1)

  10. 05-18-2023 06:01 AM
    Reason
    No

  11. #220
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by R041 View Post
    Thanks! I always want company and new.. More? More friends haha

    I'm just Oidi on Bahamut


    If I'm not running around with someone, it's at least chatting with ppl on XI Discord or LS. The community has been super friendly. And the event going on has a bunch of free stuff!
    https://www.bg-wiki.com/ffxi/Mandrag...a_Madness_2022

    This what I got so far

    I am usually on Rhelaa or Rhels, though I probably wont be on till the weekend, work

    Quote Originally Posted by Renathras View Post
    I think if SE did something like buying the Horizon private server's source code from them (those people did a lot of work, only fair to compensate them), and then made that as a live service, it would be super popular, because then you'd have people like me that are iffy on private servers jumping all over it. The fact it doesn't require PlayOnline and have native controller support is amazing, and using that as a basis, SE could make different era servers and let people play on them in an officially supported capacity.
    The FFXI 75 era "Source code" is open source on git hub but as said before is a recreation of the original game as the original game's code doesn't exist anywhere anymore, even SE doesn't have it.
    (2)
    Last edited by Amenara; 05-18-2023 at 06:56 AM.

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