FFXIV has a vested interest in keeping their old content clearable just because synced content is a major selling point of the game.
It would be bad optics to just have synced minimum ilvl, no echo to be unclearable because of the new design.
"Oh SE ruined healers now!!!!! It's bad!!!!" would fill every reddit thread, twitter thread, forum posts and pf post for like 2 expansions.
This argument goes well out the window when you realized doing content synced is not even an inch comparable to how it was when it was current.
Missing skills + higher potency and you just cruise through them pressing 5 buttons.
That.. wouldn't really do anything no?Right, but that's why I pointed out the stat squish. The stat squish would make players WEAKER in the content vs stronger. Their answer to that was basically they made an algorithm that adjusted damage and health of enemies down to scale it as well. Moreover, they wouldn't have to redesign all content anyway, since ARR and HW content was already designed with that healing model.
Like let's say you have the following numbers:
50k hp
10k mana
50k damage coming in (45k with a 10% mitigation)
and then you do a stat squish and you remove a 0 at the end, you'd have.
5k hp
1k mana
5k damage coming in (4.5k with 10% mit)
it's still spiky damage. It's not really all about the numbers. It's about the design philosophy.
It doesn't really matter if it's 50k hp or 5k hp, it's still the fact that it's still a binary mitigation check regardless.
If the players are weaker, and at the same time, the content gets weaker, then it doesn't really change anything.
Yeah sure, but that would mean that every spiky damage needs to be turned from a big blast of 75,000 damage in a single raidwide, to 5 hits of 15k damage over 5 seconds. That's exactly my point. You'd have to change every spiky damage raidwide to smaller hits of smaller damage in every piece of content in the game, and that's simply not feasible logistics wise.They also wouldn't need to change things like Cure 3 - spam Cure 3 and you don't do it long because MP is a constraint. The issue is that oGCD heals need to be weaker so you use them to augment GCD healing, not replace it. And if you have more frequent damage, it's weaker. Say you have 5 hits of 15k damage 5 or so seconds apart.
We had to sacrifice a lot of content in Shadowbringers just so they can cut down ARR quests and rework Cape Westwind, Praetorium and Castrum. A whole rework for even just a single expansion like that is not gonna be feasible.
Oh my argument isn't that the content got easier. My argument is that there's a chance that if they didn't rework the content at all, and just let the content have the same tuning, and just nerf the potency of every healing GCD and OGCD in the game, and mitigation effectiveness of every ability in the game down by 90%, then there's a chance that content will be unclearable just because the damage gets too much.
Like Brute Justice soft enrage in TEA would be something I'd be extremely worried about if it does happen.
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