How about this? (serious proposal)Excuse me while I ramble on for a bit.
Back during testing we were able to port around la nocea or at least what we had access to at will. The only requisite was that you actually had to make the trip your self once. Aethers are really just tarted up way points no mater how you look at them.
I wonder what the reaction would be if they keep the limiter that anima represents but change how it acts?
What if they scrap anima and replace it all together with a cool down timer? Something along the lines of the length of the timer they put on return when they yanked its anima cost. Perhaps a bit longer though.
It keeps porting a some what finite resource but one that is far easier to manage. Though with this change it might be best to allow travel directly to the aether nodes via teleportation. Though something would have to be hashed out in the event that a party member had not touched that particular node.
Though with this solution you would have to use your ports for long distance travel like they were kind of intended for.
Tl:dr: Pull anima costs replace it with a global cool down timer. Walk your ass to black brush from uldah.
-Remove return.
-Increase armor damage upon HPing.
- Remove anima cost.
- Make it so you can't teleport from the menu.
- Make it so you can teleport... from aether TO aether.
How about that?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.