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  1. #1
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    Having played warrior this tier I got a better feel for it's kit and there is no "insane" healing.
    Warrior excells at dealing with big single hits, but put it in a situation where you have even just consistent medium incoming damage and it's suddenly not much better than the other tanks.

    Bloodwhetting's single target healing isn't actually all that impressive when you consider the lower mitigation it provides and the DoT busters invalidating most of it while also making ToB less effective than previous tiers.
    Which is ultimately why I'm mostly indifferent about whether Bloodwhetting keeps it being per target or one heal per gcd. I do think Tanks should be capable of surviving on their own...for a time. We shouldn't be able to solo bosses in dungeons imo (even if it is a feel-good). Which is why, for all my complaints about DRK, how it is defensively isn't one of them. If we get sustain, I'd like it to be something light (and there are numerous ways to accomplish that).
    (2)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,291
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zairava View Post
    We shouldn't be able to solo bosses in dungeons imo (even if it is a feel-good).
    You could solo dungeon bosses on all tanks long before Endwalker.

    In HW you had Bloodbath for all tanks, DA+Abyssal Drain (the non garbage version), Clemency and in tank stance Warrior had Equilibrium's healing and Inner Beast (which gave you 20% DR for 6 seconds and healed for 100% of the damage dealt).

    In Stormblood it stayed pretty much the same but in 4.2 Warrior could now spam Inner Beast during IR to basically heal itself to full and Dark Knight's Sole Survivor was changed to provide healing even if the target didn't die.

    Shadowbringers is where Dark Knight got the short end of the stick with Abyssal Drain being turned into a joke and Sole Survivor being removed completely, while Warrior got access to Nascent Flash which healed even more than it does now provided you knew how to do damage.

    Which is why I honestly couldn't care less about tanks being able to solo dungeon bosses, it just takes a bit less effort now than in previous expansions, it's absolute faceroll content anyway.


    What does need looking at imo is the overtuned party support.
    Because while Warrior's selfhealing isn't all that impressive in content where it actually matters, the ability to provide that healing to your healers and dps, who already take no consistent damage, has a much bigger impact and unlike Paladin, Gunbreaker or Dark Knight you can provide that at barely any cost to yourself.
    (6)
    Last edited by Absurdity; 05-18-2023 at 04:41 AM.

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,491
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    What does need looking at imo is the overtuned party support.
    Because while Warrior's selfhealing isn't all that impressive in content where it actually matters, the ability to provide that healing to your healers and dps, who already take no consistent damage, has a much bigger impact and unlike Paladin, Gunbreaker or Dark Knight you can provide that at barely any cost to yourself.
    Ok but have you actually read Nascent flash.

    Because in terms of overtuned party support, its wayyyyyyyy more impactful than TBN or Intervention.
    (0)
    Last edited by Oizen; 05-18-2023 at 08:08 AM.

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,291
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    Ok but have you actually read Nascent flash.

    Because in terms of overtuned party support, its wayyyyyyyy more impactful than TBN or Intervention.
    Quote Originally Posted by Absurdity View Post
    What does need looking at imo is the overtuned party support.
    Because while Warrior's selfhealing isn't all that impressive in content where it actually matters, the ability to provide that healing to your healers and dps, who already take no consistent damage, has a much bigger impact and unlike Paladin, Gunbreaker or Dark Knight you can provide that at barely any cost to yourself.
    Read what I said again...slowly.
    (3)

  5. #5
    Player
    ed3891's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Zuzeh Diqna
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Absurdity View Post
    You could solo dungeon bosses on all tanks long before Endwalker.

    In HW you had Bloodbath for all tanks, DA+Abyssal Drain (the non garbage version), Clemency and in tank stance Warrior had Equilibrium's healing and Inner Beast (which gave you 20% DR for 6 seconds and healed for 100% of the damage dealt).

    In Stormblood it stayed pretty much the same but in 4.2 Warrior could now spam Inner Beast during IR to basically heal itself to full and Dark Knight's Sole Survivor was changed to provide healing even if the target didn't die.

    Shadowbringers is where Dark Knight got the short end of the stick with Abyssal Drain being turned into a joke and Sole Survivor being removed completely, while Warrior got access to Nascent Flash which healed even more than it does now provided you knew how to do damage.

    Which is why I honestly couldn't care less about tanks being able to solo dungeon bosses, it just takes a bit less effort now than in previous expansions, it's absolute faceroll content anyway.


    What does need looking at imo is the overtuned party support.
    Because while Warrior's selfhealing isn't all that impressive in content where it actually matters, the ability to provide that healing to your healers and dps, who already take no consistent damage, has a much bigger impact and unlike Paladin, Gunbreaker or Dark Knight you can provide that at barely any cost to yourself.
    I came here to say exactly this. People complaining about tank survivability/self-sustain in the easiest, lowest-tier content the game has on offer either have the memory of a goldfish, or don't bother to touch anything more difficult than a story trial fight. Any tank with a skilled player at the helm can make up the difference against a dungeon boss when the healer goes down, and frankly, I would rather have that option on the table instead of a daily roulette run taking in excess of 30-40m (or worse, ending in failure) because the guy who queued on the other critical light party role isn't up to snuff.

    There are entirely too many people running around in basic level 90 content with questionable competency, and I'm glad that job design in other areas, even if it's tuned specifically to handle high-end, covers these short-comings.
    (6)

  6. #6
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by ed3891 View Post
    I came here to say exactly this. People complaining about tank survivability/self-sustain in the easiest, lowest-tier content the game has on offer either have the memory of a goldfish, or don't bother to touch anything more difficult than a story trial fight. Any tank with a skilled player at the helm can make up the difference against a dungeon boss when the healer goes down, and frankly, I would rather have that option on the table instead of a daily roulette run taking in excess of 30-40m (or worse, ending in failure) because the guy who queued on the other critical light party role isn't up to snuff.

    There are entirely too many people running around in basic level 90 content with questionable competency, and I'm glad that job design in other areas, even if it's tuned specifically to handle high-end, covers these short-comings.
    The double standard is amazing, isn't it? It fine if a role is useless as long as it not yours.
    (1)