99% of the exciting battle content in this game is now Ultimates and even that is now just a grindfest.
99% of the exciting battle content in this game is now Ultimates and even that is now just a grindfest.




"If you want more engaging content, go play Ultimate"
Warrior and Paladin count as healers, right? /s
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."




When patch 2.3 dropped, there was a party that cleared Ramuh EX without a tank, using SMN's Titan-Egi as a pet (for anyone newer to the game, the pets used to have HP bars and could take aggro, and Titan-Egi was a tank pet on SMN). This was patched out literally the next day. They made it impossible for Titan-Egi to survive Ramuh's attacks to counteract this fringe example of a tankless run.
This video has only been out for an hour, so there's no way to know how SE will respond, but at this time, I don't strongly believe there will be any action taken within 24 hours, if any action is taken at all.
Welp, both are totally going to get nerfed in the healing department due to that."If you want more engaging content, go play Ultimate"
Warrior and Paladin count as healers, right? /s
I could foresee them nerfing the healing potency on their actions quickly, since that's a quick number change and may not take much to adjust. Hell, they may not bother checking how it will effect things since they don't exactly want the tanks to focus on healing.
Last edited by RyuDragnier; 05-18-2023 at 02:02 AM.




Funny enough, while I joked about them, it wasn't only their healing that made this possible. Their comp includes Summoner (Phoenix), Dancer (Curing Waltz), Red Mage (Vercure) and Monk (Mantra). Not to mention Clemency is a damage loss. The far bigger issue is TOP simply lacks enough outgoing party damage. They're not cheesing their way through phases with Bloodwhetting and Clemency but skipping whole mechanics (P1 tank busters/party cleaves, Monitors) due to the sheer amount of free extra they have with a fifth DPS. A third tank also means they can use invulns more. P2 only has two sets of double busters the whole phase while P3 and P4 have none. So they could completely ignore pretty much any tank damage for three whole phases either with invulns or freely being able to kitchen sink everything.
Don't get me wrong. The absurd healing tanks have no (except Dark Knight) is ridiculous. But that isn't the only thing at play here.
Last edited by ForteNightshade; 05-18-2023 at 02:37 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
As a tank I can't wait till the day I'm ready to step into ultimate and see what the challenge really is. First steps first setting on my static and doing ex. Gotta start smallThis is effectively what the lead designer of this game told Healers in the latest live letter.
Consider if he had said that about your role (tank / dps) for a second and how you would feel.
Forget the leveling experience, it doesn't matter.
Forget dungeons up to 90, they don't matter.
Forget normal raids, EX's, and Savage, they don't matter.
If you want your job to be engaging, play Ultimate, the hardest content in the game that only a few percentage of actual players do.
Engagement shouldn't be either 0% or 100%. It shouldn't be either braindead easy in 95% of content or pull your hair out in the hardest thing the game offers.
The same basic damage rotation from level 4 to level 90 (A 30s dot and a filler spell) is not acceptable gameplay or game design.
Edit:
Yoshi-P's statement is about as tone deaf as the Lead Designer of WoW flat out saying they didn't want players playing a certain DPS spec. (Language warning)
Background: Instead of properly balancing a certain DPS spec, the WoW devs nuked it to the ground so people would play other things.
Sound familiar?
That explains it a bit. Still, I'm not going to be surprised if we see some nerfs to healing actions over this. SE tends to overcorrect on things...like how they disliked how WARs could cheese multiple mechanics in Asphodelos, so they made it near impossible to cheese anything in Abyssos.Funny enough, while I joked about them, it wasn't their healing that made this possible. Their comp includes Summoner (Phoenix), Dancer (Curing Waltz), Red Mage (Vercure) and Monk (Mantra). Not to mention Clemency is a damage loss. The far bigger issue is TOP simply lacks enough outgoing party damage. They're not cheesing their way through phases with Bloodwhetting and Clemency but skipping whole mechanics (P1 tank busters/party cleaves, Monitors) due to the sheer amount of free extra they have with a fifth DPS. A third tank also means they can use invulns more. P2 only has two sets of double busters the whole phase while P3 and P4 have none. So they could completely ignore pretty much any tank damage for three whole phases either with invulns or freely being able to kitchen sink everything.
Don't get me wrong. The absurd healing tanks have no (except Dark Knight) is ridiculous. But that isn't the only thing at play here.
The tank healing isn't even the issue here. The video simply shows that TOP, and ultimates in general, are not healing intensive fights but mitigation fights, if it doesn't oneshot you there is an incredibly long period of time to get the party's HP back up.
So when Yoshi told healers to go play ultimate if they want something to heal it sounded rather out of touch.
Perhaps the devs should be forced to play healers for a while, ESPECIALLY Yoshi-P. Nothing wakes one up quite like seeing the problems firsthand.The tank healing isn't even the issue here. The video simply shows that TOP, and ultimates in general, are not healing intensive fights but mitigation fights, if it doesn't oneshot you there is an incredibly long period of time to get the party's HP back up.
So when Yoshi told healers to go play ultimate if they want something to heal it sounded rather out of touch.




The most likely candidate for receiving a change, if any, would be making Magic Numbers ignore Cover. According to what Forte said over in the healer forums, the PLDs can cover the RDM and SMN to prevent them from dying and they can mass raise the party after. That's basically what they did to Titan-Egi from the example I gave of 2.3. But again, I don't foresee any changes occurring until either 6.4 launches or just never. Healers are largely treated as the 'middle child' of the game.That explains it a bit. Still, I'm not going to be surprised if we see some nerfs to healing actions over this. SE tends to overcorrect on things...like how they disliked how WARs could cheese multiple mechanics in Asphodelos, so they made it near impossible to cheese anything in Abyssos.
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