Quote Originally Posted by ForteNightshade View Post
Funny enough, while I joked about them, it wasn't their healing that made this possible. Their comp includes Summoner (Phoenix), Dancer (Curing Waltz), Red Mage (Vercure) and Monk (Mantra). Not to mention Clemency is a damage loss. The far bigger issue is TOP simply lacks enough outgoing party damage. They're not cheesing their way through phases with Bloodwhetting and Clemency but skipping whole mechanics (P1 tank busters/party cleaves, Monitors) due to the sheer amount of free extra they have with a fifth DPS. A third tank also means they can use invulns more. P2 only has two sets of double busters the whole phase while P3 and P4 have none. So they could completely ignore pretty much any tank damage for three whole phases either with invulns or freely being able to kitchen sink everything.

Don't get me wrong. The absurd healing tanks have no (except Dark Knight) is ridiculous. But that isn't the only thing at play here.
That explains it a bit. Still, I'm not going to be surprised if we see some nerfs to healing actions over this. SE tends to overcorrect on things...like how they disliked how WARs could cheese multiple mechanics in Asphodelos, so they made it near impossible to cheese anything in Abyssos.