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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    It's get really damn old when you're trying to point out obvious flaws, trimmed down systems and boring gameplay only to be met with:

    "WHAt wOuLd YoU dO TO FIX iT"

    I don't have to come up with solutions. My part is to identify what I consider negative aspects of the game and voice my opinion on the forum CBU3 tells us to voice our opinions on.

    I don't have to fix it because I don't get paid to fix it.

    Quote Originally Posted by Semirhage View Post

    The line crossed that adds toxic to the casual label is the one beyond those positions. It's not that everyone approaches the game at their own pace, it's that anyone doing it faster than me is an elitist, a tryhard, a sweaty metaslave dirty raider ruining the game by...being over there, MENACINGLY threatening us all by dint of being more skilled than me
    Over the years I've become more casual. EX content is about the max I'm going to do because I play the game to chill and not have a second job.

    But if my casual @$$ can see these flaws it's tough to believe others can't unless they're oblivious, lying to themselves, or just white knighting a multimillion dollar company that doesn't need the plebs to defend them.
    (14)
    Last edited by Deceptus; 05-16-2023 at 07:38 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    'Go play ultimate' is really gonna become the 'don't you guys have phones' of this game, they shouldn't have been able to get past phase 2 without a healer if the game was designed well, the fact they got to the LAST PHASE of the hardest content in the game shows what a joke the healer role has become. Yoshi better count his lucky stars I don't got a fanfest ticket because if I got a Q+A spot to ask about some pointless crap like 'What color is Graha's underwear' or some such softball question, you bet your bottom dollar I'd changeup and unleash bankai about the state of healers. Look how much evidence we have now, all the complaint threads, influencers mentioning the state of the role, the survey, now THIS.

    If nothing else, I'd pressure SE with a question like 'player did a survey of the forums and found that roughly 80-85% of respondents for the healers want more damage actions as their top priority. Of course, this could be argued to be 'not representative of the playerbase', so can you commit to running an official survey on the Lodestone, to get an accurate sampling of what changes players want for the jobs going forward? Given the previous two AST designs (5.0, 6.0) have been received poorly enough to warrant a third rework in 7.0, DRK and MCH took several years to get the sensible change of Hypercharge being stack based, DRK's Living Dead took since HW to get changed to something that doesn't overly burden the healer compared to the other tanks, not to mention the massive outcry and pushback from every region, even JP, against the removal of Kaiten and the subsequent silence on the matter despite you asking for our feedback, I and many other players were wondering: Where exactly do you get your feedback to guide your job changes from? Because it doesn't feel like posting on the forums with ideas, suggestions, feedback etc amounts to anything more than shouting into the void'

    But yeh, no ticket, so Yoshi and his 'perfectly designed healer role' get to continue on oblivious to the problems. Instead I can't wait to hear about whether Hythlodaeus and Hades are canonically in a gay relationship or whatever

    Quote Originally Posted by Deceptus View Post
    It's get really damn old when you're trying to point out obvious flaws, trimmed down systems and boring gameplay only to be met with:

    "WHAt wOuLd YoU dO TO FIX iT"

    I don't have to come up with solutions. My part is to identify what I consider negative aspects of the game and voice my opinion on the forum CBU3 tells us to voice our opinions on.

    I don't have to fix it because I don't get paid to fix it.
    Even better is this one:

    'healer kinda not good, for these reasons'
    "WHAt wOuLd YoU dO TO FIX iT"
    '>posts an entire theorycraft of what to do to fix it, including potencies, cooldowns, gauge costs, etc'
    "NO YOU CANT DO THOSE CHANGES THAT WOULDNT WORK"

    Like, we've tried man, some of us literally have done SE's job with coming up with the ideas on what to do to bring some spice back to the role, and it still gets naysayed by 'certain elements' for whatever reason. In my case, because I had the audacity to tie a healing skill to a gauge that built by doing damage. A healing skill that was weaker than Cure3, PI Rapture, or Solace, yet I was told 'what if the tank needs to be healed and the player doesn't have the gauge because they don't want to focus so much on damage'. I fine tuned potencies so fervently I got the output of 'refresh DOT when it expires, spam Glare', the gameplay we have now, to be 98% of the effective potency of our current output. Despite this (and showing the maths in the post to prove it), I constantly ran into 'the casual players might not be able to do as much damage if it's more complex, and then they'll be gatekept out of content they could do before', like the 2% is going to make or break a Savage run instead of the crit variance.

    The people who say "WHAt wOuLd YoU dO TO FIX iT" don't want to know what we'd do to fix it. Whatever we do suggest is to be derided as a terrible idea, because SE can do no wrong and their healer design is perfect. It's the encounter design that is apparently the problem. Except whenever I say 'yeh fair, lets make Savage hit more like Barb EX, actually let's make everything hit with a cadence like Barb EX (I just mean the speed, not the damage, stuff in EX roulette would hit really low and non-threatening, but faster)', I get 'no Barb EX is like a Savage fight and people struggled with it on release', cool? That's the point surely, that it's a struggle to clear until you practice it a bit? Wouldn't be very interesting content if you just roflstomped it on the first try
    (15)
    Last edited by ForsakenRoe; 05-16-2023 at 04:48 PM.