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  1. #1
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    647
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Dear OP

    I get the majority of people who comment here is those who likes to push the limits of skill ceiling. And the majority of the posts on this very forum are complaining about the flaws healers have and how boring is to play them. Even most commenters here continues playing healer (I like to think that they loves healing or is enrolled to some static as healer). But "casual toxicity"? I hardly saw any.

    What I saw was complaints about how healer is now useless in some scenarios, how boring is to press one button over and over again (which is the reason I'm leveling SMN) and suggestions on how to solve it (which S-E won't ever bother to listen). Some even try to say that healers is not that boring. The casual toxicity is at those topics?

    Please, don't get me wrong. I'm not saying that your experience is not valid. What I'm saying is that this forum is more gloom and doom about healer situation that any toxicity about any other thing is kind of buried under heavy depression over the long list of issues S-E didn't fix in years. So, please, calm down and drink a passion fruit juice.

    Yours,
    Filthy Toxic Casual(tm)
    (2)
    Last edited by miraidensetsu; 05-15-2023 at 11:53 PM.

  2. #2
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    There's 2 groups of players that are just clashing with one another i think. The healer mains who are content that optimised healer gameplay is cycling 2 buttons, and those who are not.
    Those who are content, think everyone should be content or play dps. Those who are discontent, believe everyone should be discontent.

    I find myself just not caring anymore and have quit healing. Despite my passion for healer/support gameplay in other games, i've accepted that healer gameplay is made so you can teach a hamster to play, and restricted enough to where good players can't really outshine the mediocre ones..
    Everything is homogenised to the point where i feel like i'm just trying bites from different kinds of stale bread. The gameplay is unengaging and shallow. Your reward for mastering your job as a healer is vastly inferior gameplay, which also creates a rift between good and bad players, causing a lack of understanding from both sides. The healers who are casual and only hop on to the game every now and then, see nothing wrong with the gameplay given to them. Those who have mastered their job, are miserable just mashing 1 button.
    (4)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,663
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by GoatOfWar View Post
    There's 2 groups of players that are just clashing with one another i think. The healer mains who are content that optimised healer gameplay is cycling 2 buttons, and those who are not.
    Those who are content, think everyone should be content or play dps. Those who are discontent, believe everyone should be discontent.
    As someone who does engage with the healer forums regularly, and wants to see more DPS buttons on all healer, I do not expect nor do I feel it’s necessary that everyone be discontent.

    My point has always been that reworking the healers to have either direct DPS or indirect DPS/Support gameplay should be done for every healer. That addresses the complains that those who are discontent have and doesn’t actually affect those who are content with healing as-is because that added DPS gameplay wouldn’t even be asked of the player in 95% of content across the the game.
    (11)

  4. #4
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Let's just forget the huge ammount of players who dont visit forums,let alone write their opinions
    So bold of you guys to assume your opinions/experience are what the "player base" think/wants..
    (1)
    SCH/AST/DNC/VPR/SMN

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zeastria View Post
    Let's just forget the huge ammount of players who dont visit forums,let alone write their opinions
    So bold of you guys to assume your opinions/experience are what the "player base" think/wants..
    Their opinions are largely irrelevant for that very reason. If they aren't voicing their opinions be they positive or negative, all you can really do is guess. Which has often times bitten SE in the backside when they've done precisely that.

    Going by what Taurus posted, which is generally what most people here want, or are at least willing to compromise on, those same players would look at any new changes to come in 7.0 and shrug them off the same way they've shrugged off healer gameplay now. They simply don't have an opinion one way or another. If they're inclined to learn a new DPS "rotation" of sorts, they'll press new buttons. If not, they won't. Which is exactly what players do right now. You see it all the same in casual content where healers throw out useless Medica IIs all the while thinking they're contributing when the Sage using Kera or Physis in between Dosis casts had the whole thing covered. None of that would just change if say, healers returned to their Stormblood iterations.

    It really does come down to the more extreme sides, and the dev team scared that giving healers any DPS tools will make Savage far too daunting or difficult for them. Likewise, they also vastly overestimate the healing requirements in this game evident by Yoshida's infamous "Just do Ultimate" response. When Regen healing is so sparse in Dragonsong the best comp was actually Sage and Scholar, that says everything about how out of touch they are.
    (25)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    690
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Their opinions are largely irrelevant for that very reason. If they aren't voicing their opinions be they positive or negative, all you can really do is guess. Which has often times bitten SE in the backside when they've done precisely that.
    Its a never ending story. When they are out of arguments to argue against the complaints players are having, they'll just resort to the "majority", as if they knew exactly what the majority thinks, and as if that somehow invalidated numerical data. All that while painting the forums as haters or toxic just because they're reading what they don't want to read.
    (7)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  7. #7
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Zeastria View Post
    Let's just forget the huge ammount of players who dont visit forums,let alone write their opinions
    So bold of you guys to assume your opinions/experience are what the "player base" think/wants..
    So bold of you to assume you have any sort of majority yourself. I think the OP hit a bit too close to home, huh?
    (7)

  8. #8
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zeastria View Post
    Let's just forget the huge ammount of players who dont visit forums,let alone write their opinions
    So bold of you guys to assume your opinions/experience are what the "player base" think/wants..
    So your idea is that those players who are sufficiently motivated to interact on the forums, should just stop, because some don't?

    Well, that certainly is bold of you.
    (6)

  9. #9
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    So your idea is that those players who are sufficiently motivated to interact on the forums, should just stop, because some don't?

    Well, that certainly is bold of you.
    You're twisting my words , to be more clear:
    i simply wanted to remind people that opinions on forums
    don't reflect the whole player base.
    (2)
    SCH/AST/DNC/VPR/SMN

  10. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,564
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zeastria View Post
    You're twisting my words , to be more clear:
    i simply wanted to remind people that opinions on forums
    don't reflect the whole player base.
    Yeh, so SE should do proper surveys and opinion collection so we can have both a more accurate and transparent system of what guides their design philosophy. For example, the classic Kaiten. Who asked for it's removal, rather than something like Shoha 2, or merging Ogi with Ikishoten? If they wanted to remove Kaiten because it makes it harder to balance because of damage swings, then A: maybe they should stop making the 2min window be so focused on that it causes that much damage swing (the damage swing was not a massive issue like this in Stormblood for example), and B: maybe they should have considered reworking it to have a different effect (for example, guaranteeing the next weaponskill will crit) instead of just outright removing it and lowering the skill ceiling of the job
    (9)

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