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  1. #1
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    I like how you guys still keep dividing everyone into 2 groups - those who think they'll get burned out if they play for more than hour a week and the other group, the people who supposedly want to play 12 hours a day and want to have content for entirety of it, without any breaks (which supposedly I'm part of, without me even knowing). There is nothing in between for you.

    Just give us content with some longevity, something that will not die in a week and something fitting for MMORPG, not some one and done content, which fits single player games. The whole FOMO concerns were so bad that we've come full circle - if you don't do V&C or EO, you don't really lose some kind of progression and fall behind, but you do however lose a good chance at doing said content, since nobody runs V&C or EO anymore. If you didn't play at it's release, you have lost chance at doing it. Devs tried so hard to distance the game from FOMO, that they've unknowingly created different kind of FOMO.
    (7)

  2. #2
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Deo14 View Post
    I like how you guys still keep dividing everyone into 2 groups - those who think they'll get burned out if they play for more than hour a week and the other group, the people who supposedly want to play 12 hours a day and want to have content for entirety of it, without any breaks (which supposedly I'm part of, without me even knowing). There is nothing in between for you.

    Just give us content with some longevity, something that will not die in a week and something fitting for MMORPG, not some one and done content, which fits single player games. The whole FOMO concerns were so bad that we've come full circle - if you don't do V&C or EO, you don't really lose some kind of progression and fall behind, but you do however lose a good chance at doing said content, since nobody runs V&C or EO anymore. If you didn't play at it's release, you have lost chance at doing it. Devs tried so hard to distance the game from FOMO, that they've unknowingly created different kind of FOMO.
    Nah, either it's a 24/7 game, or a 10 minutes a week game, cant be a middle ground apparently, that'd be illegal, either no content or huge chunks of content that you are 100% """forced""" to do

    lmao

    /s
    (8)

  3. #3
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Also me playing World of Warcraft Dragonflight's endgame actually opened my eyes into both how well and how bad progression content should be. They have so many ways in order for you to gear up that its insane. From crafting, to doing harder dungeon runs. To doing weekly quests to doing rep grinds. To doing world events and bosses to doing raids. These systems (while bloated to be honest) bring so much variety into how you want to play the game. Although like I said, these systems are also very bloated and hard to follow to some players, and its telling from the conversations I see of people playing WoW that it's just not enough retention for them to stick with the game for long.

    So many of these players rather play a recreation of a decade old version of this video game rather than the amount of content presented in this expansion because its too much. There's a reason back in SB and ShB that the majority of players disliked the exploratory zones because of the boring grinds. Why advocate to bring back these systems without doing something better for them? The grinds in classic WoW were fun because the simple journey to doing its questing, exploration and dungeon content was varied and meaningful so the grind wasnt boring, unlike the simple yet stale journey of Eureka and Bozja of just spamming the same style of activity in boring limiting zones for progression.

    Anyway I think what would be good for FFXIV with this example is to seek a middle ground with having varied systems for progression that arent just...roulettes and raids, but dont overdo it like WoW where long term players get sick of the grinds.
    (2)
    Last edited by Atelier-Bagur; 05-16-2023 at 09:03 AM.

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