
Originally Posted by
Vyrerus
Nah, not against the idea. Just intimately familiar with XI's playerbase over the years as well as its design. As fun as it is, you're always fighting against some other person's perception of what's a good job combo, good group comp, and what's "meaningful" content. And when I say fighting against, I mean a lot of the time you can't get into groups unless you make your own, or you play a job you don't want to play.
It's been a huge problem for the game's entire lifespan. There's supremely useful jobs for buffing and support like White Mage and Bard(or Corsair and Geomancer). They're borderline required for high end fights. However, everyone wants to be a Dark Knight, Samurai, Warrior, or Monk (and in the current era a BLU or a RDM). And a lot of the battles require those support jobs to basically stand still only using their buffing moves/cures on cooldown and nothing else (though I think the most recent, recent content is only 6 man, so it has everyone have to get in on meleeing/dpsing).
As much as I love FFXI, its blessing and its curse has always been how unbalanced it is and how its players play with this imbalance. It is the most meta gaming you will ever see/read, with passionate guide makers only finally putting in transitional gearsets instead of only the pinnacle BIS goals in their guides in very recent years. Most folks who've never given up playing it have always held the mindset, "What's the absolute best gear I can get? Ok, everything below that is transitional garbage, and I shouldn't even bother with half of it."
Trust me, if a new XI comes out, and it's 99% accurate to XI whether it's current or old XI, almost every newbie who tries it will say it's too hard and cumbersome of a grind, while any old salts that pick it up will adopt the mindset of domination.