Female Hrothgar to look like Clawroline from Kirby so I can sit here and watch the forum burn... >.>
Female Hrothgar to look like Clawroline from Kirby so I can sit here and watch the forum burn... >.>
BLU Full Job. If you're worried about people getting kicked for not having the right spells, that happens in BLU content already. Just give them a kit like other jobs based on iconic spells, they don't need to have final sting or whatever. Keep the other spells for the limited stuff.
Imo it would be pretty easy (on players, naturally more dev time for SE lol), so long as you keep the wonky side as well (and if that happens I encourage it to happen to other jobs for flavor, where it makes sense.. like beast master may).BLU Full Job. If you're worried about people getting kicked for not having the right spells, that happens in BLU content already. Just give them a kit like other jobs based on iconic spells, they don't need to have final sting or whatever. Keep the other spells for the limited stuff.
You'd get a gilded set of skills (as seen in the book with gold border), the gilded set has, like PvP, a unique effect in synced / roulette content (so SE can change it as much as they want without worrying about other things). In order to queue for content in groups you MUST have the gilded skills to the minimum level of the dungeon.
If a dungeon is level 52 and you see in your book that Bad Breath is Gilded Level 52 before you could join you MUST earn that skill first.
Due to the easy to identify, separate balance ("gilded" skills that act like PvP skills that have two variants) nature, and blue mage's ability to easily level - you could very reasonably expect blue mages to kit themselves before entering content. While other jobs might level slower blue mage has to go learn skills (so time gained by leveling faster is spent running around earning the required skills).
Although I would be fine if they just focus on improving the solo side with the understanding that /SOLO/ is the primary mission of blue mage, and group content is a fun bonus (group content is totally fine, and fun, but the job is not designed around, by any means, the group content- due to it's design it will always be hobbled if you do that, both creatively and functionally due to whatever is flavor of the month). So either a "both", advanced job will you, or a finely tuned solo experience are neat to me. To be totally fair, multiple times, they did improve the solo experience lol - better designed spells and a few key skills, but imo.. still decent room to improve the job (especially if you don't get help initially from someone else).
Last edited by Shougun; 05-11-2023 at 02:58 AM.
I agree with all of the above! I also wish for better hairstyles that are not like cardboard, more makeup options and also better body shape. I wish for more FF themed outfits also and maybe more outfits similar to Rydia without the big Elvis collar.
None of those only exist to undo a particular mechanic per fight, especially something like Arm's Length. That's utilized for mitigation in pulls. It's not just for knockbacks.Remove actions that have a net negative effect on gameplay depth/nuance.
I.e., remove most actions that exist only to specifically undo a particular mechanic per fight and thereby waste the greater frequency and depth of decision-making that would be had if they simply did not exist (Arm's Length, Surecast, Panhaima, Liturgy of the Bells, etc.).
Which affects only content for which the best that can be said is that one can't quite forgo all their mitigation tools AND their healer (though you could easily leave out said Arm's Length mitigation and still more than likely not need a single in-pull GCD of healing). On anything for which a slow would make the difference of a GCD of healing larger than Cure, the mobs/bosses are immune to the slow anyways. In all content in which it could have actually made some significant difference, it literally can't, leaving its sole value as knockback immunity. Which then wastes the value of the preemptive movement and burst movement abilities you'd otherwise have used without costing your kit the extra button for easier and more discrete cheese.None of those only exist to undo a particular mechanic per fight, especially something like Arm's Length. That's utilized for mitigation in pulls. It's not just for knockbacks.Remove actions that have a net negative effect on gameplay depth/nuance.
I.e., remove most actions that exist only to specifically undo a particular mechanic per fight and thereby waste the greater frequency and depth of decision-making that would be had if they simply did not exist (Arm's Length, Surecast, Panhaima, Liturgy of the Bells, etc.).
Meanwhile, when was the last time you saw a cast interrupted from damage taken? Solo Eureka, if that? Surecast does not, after all, prevent one from being silenced or interrupted -- not that those are likely ever to be added as mechanics in XIV -- so there's literally only the one means of protecting the cast that it can provide relevant to group content: knockback immunity. Which you will then only use... when you'd otherwise be faced with a knockback.
And while we can make the case that "Panhaima heals! So it's useful for everything, not just for Ahk Morn equivalents!" ... outside of overwhelming damage that is specifically both (A) spammed and (B) AoE, it provides nothing that either Haima and/or any other AoE heal already provided. We used to pre-cast heals for to go off between hits, but now, why bother? We can just slap an effect on ahead of time and have it not only take care of the preheal but also the need to bank other oGCDs; all done with the single click we save for that purpose.
Liturgy, meanwhile, is just Panhaima but (especially, until recently) slightly worse.
They are not worth their button costs, and arguably make fights slightly to noticeably duller for even having them.
Last edited by Shurrikhan; 05-11-2023 at 08:07 PM.
There are players who ask for an entire new Race/Story/Zone/Area/Lore/Animations/Emotes/Mounts/Pets. Hats fixed for Vierra Hrothgar which probably is more difficult to pull off. Heck you have players demanding Fat sliders and being able to play a pregnant character... ( what in the... )
I just want one thing back, I'm that easy to please. The Bare minimum... Give back " Kaiten ". And if not Kaiten? Well then Square better improve the crap out of Housing everything, interface its Furniture cap indoor/outdoor I swear...
I don't see them coming up with anything that'd pull me back in for 7.0 given the new direction they've decided to take the game in, albeit I did try to make a list for general improvement purposes, but it grew so long it started to depress me, lol.
So I'll go with glam ideas:
- Make nail colour a separate option from glamour that you can modify at the aesthetician.
- More purely glamour pieces for accessories like the Wayfarer's necklace. More pendants, more ornamental bracelets, multiple rings on one hand options, that sort of thing.
- Unlock job gear for DoL/ DoH once we move into a new expansion. If I can cook a burger or hammer an ingot in a bikini or a chicken outfit I should be able to use an actual crafter's outfit for other crafting jobs.
- More hair accessories along the lines of ribbons, headbands, braids and decorative pieces a la the Scintillant head gear and the Makai gear. Make hats look less ridiculous when you have horns or animal ears, and sit them back further along the head like how regular people actually wear them.
- The visor option available for the Moonfire sunglasses should be made applicable to all glasses.
- More mid length hairstyles, more hairstyles in general, the option to add and remove fringes (think the Viera options), more normal haircuts that aren't excessively feminine/ flamboyant nor blatantly designed for male characters.
- Less robes.
- This is a pretty random/ personal request, but I've been longing for the cane design that we see in Akademia Anyder. I wish WHM canes had more sleek options overall really, like we got with the Asphodelos model. They can be a bit ostentatious for my tastes. Actually, you could apply that to weaponry in general...
Foreground culling, please for 7.0, please...
Objects that sit between our character and the camera and obscure our character need to be made transparent, like almost all other games do. I know the engine can do it, I've seen it used in XIV in other places. This would make the game feel so much better.
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