Where is anyone offering actual suggestions to improve the game in this thread?
I found one post from someone who hasn't been taking active part in the discussions in the other threads. Those of you who claim to be wanting to improve the game seem to be stuck on "I'm bored, game is dying".
Mocked why? Because we're playing a game we're still enjoying with friends who are also enjoying the game while a few of you are running around shouting "the sky is falling"?
What's an improvement to you may not be an improvement to other players.
We have the complaints about the relic weapon quest chain. I would agree that it's disappointing this expansion compared to others but not for the reason usually stated. The problem isn't the tomestones. The problem is the comedic Manderville theme. As much as I enjoy the Hildibrand side quests on their own, it makes it impossible to take the relic weapons seriously. You don't feel like you're contributing to a momentous event. You feel like you're contributing to a clown show.
It's still not enough to make me join you in shouting "the sky is falling", though. I accept that developers will sometimes take risks with their content design, and that sometimes those risks will fail.
Complaints about lack of content this expansion compared to Shadowbringers? That's not truthful. We're getting just as much content this expansion. But some of it is different content as SE tries out some things that are new to the game and it's not connecting with everyone for various reasons. Whether or not you feel that content is worth repeating is subjective to you. It doesn't change that the content can be repeated by those who wish to do so.
There's a big difference between "there's nothing to do" and "there's nothing I'm interested in doing".
So okay, you don't have enough to do this expansion. Assuming your lifestyle and real life commitments haven't changed since 5.3 so you have the same number of hours a week to play, what was keeping you occupied then that is lacking this time around?
We have 8 of 12 raid bosses to do for both 8man and Alliance raids.
There are 2 Ultimate raids instead of Shadowbringers single one.
We have 5 of 7 EX trial bosses to do.
We have 6 level 90 dungeons.
We have Unreal and Faux Hollows.
We have FATEs for bicolor gemstone farming and treasure map dungeons.
We don't have an exploratory zone but we do have Variant/Criterion and Eureka Orthos.
We don't have the Ishgard Restoration but we have Island Sanctuary.
We have relics weapons and relic tools to grind.
We have PvP (which is arguably in a better state now than in 5.3 thanks to Crystalline Conflict).
What content types were you doing in 5.3 that you aren't doing in 6.3 that's making the difference? Is it just the lack of Bozja? Is it job design making things less fun to do in general? I think the player base has made it clear they don't like the 2 minute design but that's something SE won't be able to correct until 7.0.
This particular thread has offered nothing constructive. Neither have most of the others. If you guys are sincere about offering suggestions about what you think will improve the game, maybe make those suggestions in a constructive fashion instead of burying them in the "game is dying" doom and gloom.



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