It's starting to look like a winning stratagy is to ignore the crystal until overtime, and then move it 00.1% and win


It's starting to look like a winning stratagy is to ignore the crystal until overtime, and then move it 00.1% and win

Whether you are serious or not I don't know. But this is also a strategy used, although seldomly, in very high elo, very high coordinated matches. The strategy involves ignoring the crystal for much of the first half of the match and playing extremely aggressive, focusing on killing and greatly staggering the enemy team's revive timers (you can basically farm the spawn platform by using DRK/WAR to pull enemies off the platform as they revive and kill them again). Then falling back to push crystal.
This makes it very difficult for the enemy team to regroup and forces them to always fight at a (4v5, 3v5, 3v4, 2v4 etc.) disadvantage for the remainder of the game.
I didnt mention this strat because it is very rarely seen in solo que. But you'll probably see this in the upcoming one sided blow out matches of the FanFest CC tournament.



I don't doubt the idea behind staggering obviously, but the DRK/WAR dragging someone out sounds like bullshit because of the Invulnerability buff players have on their platform. Do the draw-ins really ignore that?
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