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  1. #1
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90

    Melee jobs (non tank)

    Need the biggest fattest nerf the gaming industry has ever seen. A big 50% damage and health. Reapers and Monks being the biggest offenders to this balancing issue. It is extremely difficult to play as any Range job in Crystal conflict when Monk's and Samurai can't be shaken off. Reapers with their massive burst damage, Ninja's with stealth and teleports. Dragoons with their leaps and disengages. What do any of the range jobs outside RDM which is a melee / range hybrid have that actually does anything to kite you away from enemies?

    A bards disengage is a small leap back that gives you no breathing room. Dancers dash is short and is meant for the dps combo so using it as purely escape can waste burst damage potential, mechanists have literally no mobility abilities, and can only slow at melee range on top of having the poison spray available, on top of enhancing it. BLM needs someone in the back lines to teleport but you want to keep your distance so the likely chance of someone being further away from the melee fights is extremely low. For some reason the Summoners mobility ability is charging at enemies as a range squishy. Like who designed this stuff?

    Now obviously 50% nerf is to harsh but like damn, bards cast shot is 6k in CC and 2k in frontlines, thats more than half damage nerf because being range in frontlines is "unfair" but being melee in cc is pretty much the same advantage of being range in frontlines. Fix the balance between melee / range in CC or better yet, remove fomo battlepasses off the game and the people who care about balance don't even have to pvp!
    (6)
    For the Horde! I mean.... For Ul'dah!

  2. #2
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    I think the balance between ranged and melee is fine, yes melee have the capability of rushing down and killing any ranged, especially for jobs like NIN and MNK who are designed to deal with those. However, there is still quite a bit of stuff in the toolkit that allows you to not only get away, but jobs also have CC/buffs to help them survive being rushed down. Like how Mountain Buster is not only a bind on the main target, and Radiant Aegis allows you to survive being focused. Similarly, BLM has Burst(the shield aoe ability), Night Wing sleep CC, and the Blizzard freeze debuff. Not to mention taking account your team, which is important in a team based game mode, is great with helping you peel off anyone focusing you.
    (0)

  3. #3
    Player
    Hik3n's Avatar
    Join Date
    Aug 2021
    Posts
    39
    Character
    Esdeath Hankokku
    World
    Phoenix
    Main Class
    Bard Lv 90
    It will be fine when the best ranged character will be the actual ranged characters and not the Ninja even with the nerf it got. Mele having the same amount of mitigation as Tanks is another joke, in this game ranged characters always get punished in every content being ranged, meanwhile mele jobs are almost ranged characters be it in Pvp or outside of it, so i'm not surprised people feel like ranged in PVP is useless , because mostly it is.
    (2)

  4. #4
    Player
    Krolja's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    130
    Character
    Krolja Ajor
    World
    Behemoth
    Main Class
    Reaper Lv 90
    I really think something that would fix a lot of the issues would be downsizing the FLs. If they want it to always be 3 GCs, just make it 8v8v8 and then reduce the melee reduction to more a more manageable percentage.
    (1)

  5. #5
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Krolja View Post
    I really think something that would fix a lot of the issues would be downsizing the FLs. If they want it to always be 3 GCs, just make it 8v8v8 and then reduce the melee reduction to more a more manageable percentage.
    Honestly, it would be interesting to see what kind of meta would develop when less power is given to zerging/salted sky shatter in a hypothetical smaller scaled frontline. It would be funny to see stealth-capping MNK be a thing considering it already thrives as a roaming gank job outside of FL.
    (0)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Krolja View Post
    I really think something that would fix a lot of the issues would be downsizing the FLs. If they want it to always be 3 GCs, just make it 8v8v8 and then reduce the melee reduction to more a more manageable percentage.
    I've said it numerous times, but the most fun I had in FL was when 8v8v8 existed back in the day. 72 players is just too excessive.
    (4)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,252
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Melees being left unchecked at low rank or in casual is a very common sight. It gets less problematic at higher ranks because people know how to deal damage, burst down targets and apply pressure, as well as defending.

    1) You need to stay close to your team as much as possible, to incite them to help you. If your team is decent, they should be able to damage them down or peel them off you.

    2) If you need to bail far away because it's a matter of life and death, you have a lot of tools to crowd control the enemy usually, but if it doesn't work, then it doesn't. There is a lot of counterplay to be had, but sometimes you just have to accept that melees also have other issues than you (mainly taking a constant stream of incoming damage all the time), and that sometimes they take advantage of your positioning, or just your own team being outclassed.

    3) Usually as ranged it can turn very binary. You know your team is totally outclassed when melees are running rampant behind your lines and all your ranged are being bullied to oblivion. It's gg at this point. If you're outclassing them you'll be left unchecked most of the game. When it's more balanced is where we can discuss a little more about what you can do and what you can't I guess.
    (4)

  8. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Reapers? Burst damage? lol what?

    Learn how to use your disengage and pop sprint. If you can't get back to your team then it means you failed to pay attention and are getting swarmed and were gonna die anyways.
    (2)

  9. #9
    Player
    Krolja's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    130
    Character
    Krolja Ajor
    World
    Behemoth
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Zachia View Post
    BLM needs someone in the back lines to teleport but you want to keep your distance so the likely chance of someone being further away from the melee fights is extremely low.
    With no target or targeting yourself BLM can Aetherial Manip to themselves in place to gain the Swiftcast buff!
    (0)

  10. #10
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    I'd be satisfied if salted earth was nerfed into being completely useless instead of pulling people across the god damn map and then also rooting them in place
    (4)

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