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  1. #12
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Expedient 'not feeling like a 90 skill' is echoed across other jobs, eg I don't really feel like Wyrmwind Thrust feels all that strong, but it's used pretty often so it adds up. Phantom Rush looks cool but is actually only a 300 potency increase over TK and has a soft-CD of 2mins. Radiant Finale is... what it is, Chainsaw is 'Drill, again again (but this time with AOE)', Resolution is 'Scorch, again' and SMN's demisummons are 150p stronger than the egi's you've used up til that point.

    Expedient, if nothing else, is a 10% mit buff for 20s that sticks to allies, addressing one of the weaknesses of SCH: that people need to stand in Soil for the mitigation. This means that in times where people are spread far AND take damage (Heavensfall, Quickmarch, Blackfire... actually any Ultimate mechanic really, but also things like Act 2, Curtain Call, Gloryplume spread, Intemperance iirc you're spread just too far for a Soil to get the corner people), it's a very welcome addition, even without considering the sprint.

    Dissipation/Union/Seraph can suck egg, but other jobs get stinker capstones too. Like Dragonfire Dive jesus christ SE you better fix that one in 7.0

    edit: MCH's current 60 capstone is 'you get the final step of your heated 123 combo', it's 30 potency increase over non-heated clean shot, that's pretty sad
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    Last edited by ForsakenRoe; 05-05-2023 at 12:05 AM.